Gradients consist of continuously smooth color transitions
along a vector from one color to another, possibly
followed by additional transitions along the same vector
to other colors. SVG provides for two types of gradients:
linear
gradients and radial
gradients.
Once defined, gradients are then referenced using ‘fill’ or
‘stroke’ properties on a given
graphics element to indicate that
the given element shall be filled or stroked with the referenced gradient.
The angle of the color transitions along the gradient vector is defined by the
gradient normal. Before any transforms are applied to the gradient or its
referencing graphics element, the
gradient normal is perpendicular with the gradient vector. If a
graphics element references a
gradient, conceptually the graphics
element should take a copy of the gradient vector and gradient normal and
treat it as part of its own geometry. Any transformations applied to the
graphics element geometry also
apply to the copied gradient vector and gradient normal. Any gradient transforms
that are specified on the reference gradient are applied before any
graphics element transformations
are applied to the gradient.
Defines the coordinate system for attributes ‘x1’,
‘y1’, ‘x2’ and ‘y2’.
If gradientUnits="userSpaceOnUse",
‘x1’, ‘y1’, ‘x2’ and ‘y2’ represent
values in the coordinate system that results from taking
the current user coordinate system in place at the time
when the gradient element is referenced (i.e., the user
coordinate system for the element referencing the gradient
element via a ‘fill’ or ‘stroke’ property) and then
applying the transform specified by attribute ‘gradientTransform’.
If gradientUnits="objectBoundingBox",
the user coordinate system for attributes
‘x1’, ‘y1’, ‘x2’ and ‘y2’ is established
using the bounding box of the element to which the gradient
is applied (see Object bounding box
units) and then applying the transform specified by
attribute ‘gradientTransform’.
When gradientUnits="objectBoundingBox"
and ‘gradientTransform’ is the
identity matrix, the normal of the linear gradient is
perpendicular to the gradient vector in object bounding box
space (i.e., the abstract coordinate system where (0,0) is
at the top/left of the object bounding box and (1,1) is at
the bottom/right of the object bounding box). When the object's bounding
box is not square, the gradient normal which is initially perpendicular
to the gradient vector within object bounding box space may render
non-perpendicular relative to the gradient vector in user space. If the
gradient vector is parallel to one of the axes of the bounding box, the
gradient normal will remain perpendicular. This transformation is due to
application of the non-uniform scaling transformation from bounding box
space to user space.
If attribute ‘gradientUnits’
is not specified, then the effect is as if a value of 'objectBoundingBox' were
specified. Animatable:
yes.
Contains the definition of an optional additional
transformation from the gradient coordinate system onto the
target coordinate system (i.e., userSpaceOnUse or
objectBoundingBox). This allows for things such as skewing
the gradient. This additional transformation matrix is
post-multiplied to (i.e., inserted to the right of) any
previously defined transformations, including the implicit
transformation necessary to convert from object bounding box
units to user space.
If attribute ‘gradientTransform’ is not
specified, then the effect is as if an identity transform
were specified. Animatable:
yes.
‘x1’, ‘y1’, ‘x2’ and ‘y2’ define a gradient
vector for the linear gradient. This gradient
vector provides starting and ending points onto which
the gradient stops are mapped.
The values of ‘x1’, ‘y1’, ‘x2’ and ‘y2’ can be either
numbers or percentages.
If the attribute is not specified, the effect is as if a
value of '0%' were specified. Animatable:
yes.
See ‘x1’.
If the attribute is not specified, the effect is as if a
value of '0%' were specified. Animatable:
yes.
spreadMethod = "pad | reflect |
repeat"
Indicates what happens if the gradient starts or ends
inside the bounds of the target rectangle.
Possible values are: 'pad', which says to use the
terminal colors of the gradient to fill the remainder of
the target region, 'reflect', which says to reflect
the gradient pattern start-to-end, end-to-start,
start-to-end, etc. continuously until the target
rectangle is filled, and repeat, which says
to repeat the gradient pattern start-to-end, start-to-end,
start-to-end, etc. continuously until the target region is
filled.
If the attribute is not specified, the effect is as if a
value of 'pad' were specified. Animatable:
yes.
An IRI
reference to a different ‘linearGradient’ or
‘radialGradient’ element within
the current SVG document fragment. Any ‘linearGradient’ attributes
which are defined on the referenced element which are not
defined on this element are inherited by this element. If
this element has no defined gradient stops, and the
referenced element does (possibly due to its own ‘xlink:href’
attribute), then this element
inherits the gradient stop from the referenced element.
Inheritance can be indirect to an arbitrary level; thus, if
the referenced element inherits attribute or gradient stops
due to its own ‘xlink:href’
attribute, then the current element can inherit those
attributes or gradient stops. Animatable:
yes.
Percentages are allowed for ‘x1’,
‘y1’, ‘x2’ and ‘y2’. For
gradientUnits="userSpaceOnUse",
percentages represent values relative to the current viewport. For
gradientUnits="objectBoundingBox",
percentages represent values relative to the bounding box for the
object.
If ‘x1’ = ‘x2’ and ‘y1’ =
‘y2’, then the area to be painted will be painted as
a single color using the color and opacity of the last
gradient stop.
‘linearGradient’ elements are never rendered directly;
their only usage is as something that can be referenced using the
‘fill’ and ‘stroke’ properties. The ‘display’
property does not apply to the ‘linearGradient’ element; thus,
‘linearGradient’ elements are not directly rendered even if
the ‘display’ property is set to a value other than
none, and ‘linearGradient’
elements are available for referencing even when the ‘display’
property on the ‘linearGradient’ element or any of its ancestors
is set to none.
Example lingrad01
shows how to fill a rectangle by referencing a linear gradient paint
server.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="8cm" height="4cm" viewBox="0 0 800 400" version="1.1"
xmlns="http://www.w3.org/2000/svg">
<desc>Example lingrad01 - fill a rectangle using a
linear gradient paint server</desc>
<g>
<defs>
<linearGradient id="MyGradient">
<stop offset="5%" stop-color="#F60" />
<stop offset="95%" stop-color="#FF6" />
</linearGradient>
</defs>
<!-- Outline the drawing area in blue -->
<rect fill="none" stroke="blue"
x="1" y="1" width="798" height="398"/>
<!-- The rectangle is filled using a linear gradient paint server -->
<rect fill="url(#MyGradient)" stroke="black" stroke-width="5"
x="100" y="100" width="600" height="200"/>
</g>
</svg>
Defines the coordinate system for attributes
‘cx’, ‘cy’, ‘r’, ‘fx’ and ‘fy’.
If gradientUnits="userSpaceOnUse",
‘cx’, ‘cy’, ‘r’, ‘fx’ and ‘fy’
represent values in the coordinate system that results from taking
the current user coordinate system in place at the time
when the gradient element is referenced (i.e., the user
coordinate system for the element referencing the gradient
element via a ‘fill’ or ‘stroke’ property) and then
applying the transform specified by attribute ‘gradientTransform’.
If gradientUnits="objectBoundingBox",
the user coordinate system for attributes
‘cx’, ‘cy’, ‘r’, ‘fx’ and ‘fy’
is established
using the bounding box of the element to which the gradient
is applied (see Object bounding box
units) and then applying the transform specified by
attribute ‘gradientTransform’.
When gradientUnits="objectBoundingBox"
and ‘gradientTransform’ is the
identity matrix, then the rings of the radial gradient are
circular with respect to the object bounding box space
(i.e., the abstract coordinate system where (0,0) is at the
top/left of the object bounding box and (1,1) is at the
bottom/right of the object bounding box). When the object's
bounding box is not square, the rings that are conceptually
circular within object bounding box space will render as
elliptical due to application of the non-uniform scaling
transformation from bounding box space to user space.
If attribute ‘gradientUnits’
is not specified, then the effect is as if a value of 'objectBoundingBox' were
specified. Animatable:
yes.
Contains the definitions of an optional additional
transformation from the gradient coordinate system onto the
target coordinate system (i.e., userSpaceOnUse or
objectBoundingBox). This allows for things such as skewing
the gradient. This additional transformation matrix is
post-multiplied to (i.e., inserted to the right of) any
previously defined transformations, including the implicit
transformation necessary to convert from object bounding box
units to user space.
If attribute ‘gradientTransform’ is not
specified, then the effect is as if an identity transform
were specified. Animatable:
yes.
‘cx’, ‘cy’ and ‘r’ define the largest (i.e.,
outermost) circle for the radial gradient. The gradient
will be drawn such that the 100% gradient stop is mapped to the
perimeter of this largest (i.e., outermost) circle.
If the attribute is not specified, the effect is as if a
value of '50%' were specified. Animatable:
yes.
See ‘cx’.
A negative value is an error (see Error processing).
A value of zero will cause the area to be painted as a
single color using the color and opacity of the last gradient stop.
If the attribute is not specified, the effect is as if a
value of '50%' were specified. Animatable:
yes.
‘fx’ and ‘fy’ define the focal point for the
radial gradient. The gradient will be drawn such that the
0% gradient stop is mapped to
(fx, fy).
If attribute ‘fx’ is not specified, ‘fx’ will coincide
with the presentational value of ‘cx’ for the element whether the
value for 'cx' was inherited or not. If the element references an
element that specifies a value for 'fx', then the value of 'fx' is
inherited from the referenced element. Animatable:
yes.
See ‘fx’.
If attribute ‘fy’ is not specified, ‘fy’ will coincide
with the presentational value of ‘cy’ for the element whether the
value for 'cy' was inherited or not. If the element references an
element that specifies a value for 'fy', then the value of 'fy' is
inherited from the referenced element. Animatable:
yes.
spreadMethod = "pad | reflect |
repeat"
Indicates what happens if the gradient starts or ends
inside the bounds of the object(s) being painted by the
gradient. Has the same values and meanings as the ‘spreadMethod’
attribute on ‘linearGradient’ element. Animatable:
yes.
An IRI
reference to a different ‘linearGradient’ or
‘radialGradient’ element within
the current SVG document fragment. Any ‘radialGradient’ attributes
which are defined on the referenced element which are not
defined on this element are inherited by this element. If
this element has no defined gradient stops, and the
referenced element does (possibly due to its own ‘xlink:href’
attribute), then this element inherits the gradient stop from the referenced element.
Inheritance can be indirect to an arbitrary level; thus, if
the referenced element inherits attribute or gradient stops
due to its own ‘xlink:href’
attribute, then the current element can inherit those
attributes or gradient stops. Animatable:
yes.
Percentages are allowed for attributes ‘cx’, ‘cy’,
‘r’, ‘fx’ and ‘fy’. For
gradientUnits="userSpaceOnUse", percentages
represent values relative to the current viewport. For
gradientUnits="objectBoundingBox", percentages
represent values relative to the bounding box for the object.
If the point defined by ‘fx’ and ‘fy’ lies outside the
circle defined by ‘cx’, ‘cy’ and ‘r’, then the user
agent shall set the focal point to the intersection of the line from
(‘cx’, ‘cy’) to (‘fx’, ‘fy’) with the circle
defined by ‘cx’, ‘cy’ and ‘r’.
‘radialGradient’ elements are never rendered directly;
their only usage is as something that can be referenced using the
‘fill’ and ‘stroke’ properties. The ‘display’
property does not apply to the ‘radialGradient’ element; thus,
‘radialGradient’ elements are not directly rendered even if
the ‘display’ property is set to a value other than
none, and ‘radialGradient’ elements
are available for referencing even when the ‘display’ property on
the ‘radialGradient’ element or any of its ancestors is set to
none.
Example radgrad01
shows how to fill a rectangle by referencing a radial gradient paint
server.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="8cm" height="4cm" viewBox="0 0 800 400" version="1.1"
xmlns="http://www.w3.org/2000/svg">
<desc>Example radgrad01 - fill a rectangle by referencing a
radial gradient paint server</desc>
<g>
<defs>
<radialGradient id="MyGradient" gradientUnits="userSpaceOnUse"
cx="400" cy="200" r="300" fx="400" fy="200">
<stop offset="0%" stop-color="red" />
<stop offset="50%" stop-color="blue" />
<stop offset="100%" stop-color="red" />
</radialGradient>
</defs>
<!-- Outline the drawing area in blue -->
<rect fill="none" stroke="blue"
x="1" y="1" width="798" height="398"/>
<!-- The rectangle is filled using a radial gradient paint server -->
<rect fill="url(#MyGradient)" stroke="black" stroke-width="5"
x="100" y="100" width="600" height="200"/>
</g>
</svg>
The ramp of colors to use on a gradient is defined
by the ‘stop’ elements that are child elements to either the
‘linearGradient’ element or the ‘radialGradient’
element.
‘stop’
Categories:
None
Content model:
Any number of the following elements, in any order:
The ‘offset’ attribute is
either a <number>
(usually ranging from 0 to 1) or a <percentage>
(usually ranging from 0% to 100%) which indicates where the
gradient stop is placed. For linear gradients, the ‘offset’ attribute represents a
location along the gradient vector. For radial
gradients, it represents a percentage distance from (fx,fy)
to the edge of the outermost/largest circle. Animatable:
yes.
The ‘stop-color’ property indicates what color to use at that
gradient stop. The keyword currentColor and
ICC colors can be specified in the same manner as within a
<paint> specification for
the ‘fill’ and ‘stroke’ properties.
Gradient offset values less than 0 (or less than 0%) are
rounded up to 0%. Gradient offset values greater than 1 (or
greater than 100%) are rounded down to 100%.
It is necessary that at least two stops defined to have a
gradient effect. If no stops are defined, then painting shall
occur as if 'none' were specified as the paint style. If one
stop is defined, then paint with the solid color fill using
the color defined for that gradient stop.
Each gradient offset value is required to be equal to or
greater than the previous gradient stop's offset value. If a
given gradient stop's offset value is not equal to or greater
than all previous offset values, then the offset value is
adjusted to be equal to the largest of all previous offset
values.
If two gradient stops have the same offset value, then the
latter gradient stop controls the color value at the
overlap point. In particular:
which is a gradient that goes smoothly from white to red,
then abruptly shifts from red to blue, and then goes
smoothly from blue to black.
13.3 Patterns
A pattern is used to fill or stroke an object
using a pre-defined graphic object which can be replicated ("tiled") at
fixed intervals in x and y to cover the areas to be
painted. Patterns are defined using a ‘pattern’ element and then
referenced by properties ‘fill’ and ‘stroke’ on a given
graphics element to indicate
that the given element shall be filled or stroked with the referenced
pattern.
Attributes ‘x’, ‘y’, ‘width’, ‘height’
and ‘patternUnits’ define a reference rectangle somewhere
on the infinite canvas. The reference rectangle has its
top/left at (x, y) and its bottom/right at
(x + width, y + height). The tiling
theoretically extends a series of such rectangles to infinity
in X and Y (positive and negative), with rectangles starting at
(x + m*width, y + n*
height) for each possible integer value for m and
n.
Defines the coordinate system for attributes
‘x’, ‘y’, ‘width’ and ‘height’.
If patternUnits="userSpaceOnUse",
‘x’, ‘y’, ‘width’ and ‘height’
represent values in the coordinate system that results from
taking the current user coordinate system in place at the
time when the ‘pattern’
element is referenced (i.e., the user coordinate system for
the element referencing the ‘pattern’ element via a
‘fill’ or ‘stroke’ property) and then
applying the transform specified by attribute ‘patternTransform’.
If patternUnits="objectBoundingBox",
the user coordinate system for attributes
‘x’, ‘y’, ‘width’ and ‘height’
is established
using the bounding box of the element to which the pattern
is applied (see Object bounding box
units) and then applying the transform specified by
attribute ‘patternTransform’.
If attribute ‘patternUnits’
is not specified, then the effect is as if a value of 'objectBoundingBox' were
specified. Animatable:
yes.
Defines the coordinate system for the contents of the
‘pattern’. Note that this
attribute has no effect if attribute ‘viewBox’ is specified.
If patternContentUnits="userSpaceOnUse",
the user coordinate system for the contents of the ‘pattern’
element is the coordinate system that results from taking
the current user coordinate system in place at the time
when the ‘pattern’ element is referenced (i.e., the
user coordinate system for the element referencing the
‘pattern’ element via a ‘fill’ or ‘stroke’
property) and then applying the transform specified by attribute
‘patternTransform’.
If patternContentUnits="objectBoundingBox",
the user coordinate system for the contents of the ‘pattern’ element is
established using the bounding box of the element to which
the pattern is applied (see Object bounding box
units) and then applying the transform specified by
attribute ‘patternTransform’.
If attribute ‘patternContentUnits’ is not
specified, then the effect is as if a value of
'userSpaceOnUse' were
specified. Animatable:
yes.
Contains the definition of an optional additional
transformation from the pattern coordinate system onto the
target coordinate system (i.e., 'userSpaceOnUse' or
'objectBoundingBox'). This allows for things such as skewing
the pattern tiles. This additional transformation matrix is
post-multiplied to (i.e., inserted to the right of) any
previously defined transformations, including the implicit
transformation necessary to convert from object bounding box
units to user space.
If attribute ‘patternTransform’ is not specified,
then the effect is as if an identity transform were
specified. Animatable:
yes.
‘x’, ‘y’, ‘width’ and ‘height’ indicate how the
pattern tiles are placed and spaced. These attributes
represent coordinates and values in the coordinate space
specified by the combination of attributes ‘patternUnits’
and ‘patternTransform’.
If the attribute is not specified, the effect is as if a
value of zero were specified. Animatable:
yes.
See ‘x’.
A negative value is an error (see Error processing).
A value of zero disables rendering of the element (i.e., no
paint is applied).
If the attribute is not specified, the effect is as if a
value of zero were specified. Animatable:
yes.
See ‘x’.
A negative value is an error (see Error processing).
A value of zero disables rendering of the element (i.e., no
paint is applied).
If the attribute is not specified, the effect is as if a
value of zero were specified. Animatable:
yes.
An IRI
reference to a different ‘pattern’ element within the
current SVG document fragment. Any attributes which are
defined on the referenced element which are not defined on
this element are inherited by this element. If this element
has no children, and the referenced element does (possibly
due to its own ‘xlink:href’
attribute), then this element inherits the children from
the referenced element. Inheritance can be indirect to an
arbitrary level; thus, if the referenced element inherits
attributes or children due to its own ‘xlink:href’ attribute, then the current
element can inherit those attributes or children. Animatable:
yes.
SVG's user agent style sheet sets
the ‘overflow’ property for ‘pattern’ elements to
hidden, which causes a rectangular clipping
path to be created at the bounds of the pattern tile. Unless the
‘overflow’ property is overridden, any graphics within the pattern
which goes outside of the pattern rectangle will be clipped. Note that if
the ‘overflow’ property is set to visible
the rendering behavior for the pattern is undefined.
Example pattern01 below shows the
effect of clipping to the pattern tile.
The contents of the ‘pattern’ are relative to a new coordinate
system. If there is a ‘viewBox’ attribute, then the new coordinate
system is fitted into the region defined by the ‘x’, ‘y’,
‘width’, ‘height’ and ‘patternUnits’ attributes on the
‘pattern’ element using the standard rules for ‘viewBox’ and
‘preserveAspectRatio’. If there is no ‘viewBox’ attribute, then
the new coordinate system has its origin at (x, y),
where x is established by the ‘x’ attribute on the
‘pattern’ element, and y is established by the ‘y’
attribute on the ‘pattern’ element. Thus, in the following example:
the rectangle has its top/left located 5 units to the right and 5
units down from the origin of the pattern tile.
The ‘viewBox’ attribute introduces a supplemental transformation
which is applied on top of any transformations necessary to create a new
pattern coordinate system due to attributes ‘x’, ‘y’,
‘width’, ‘height’ and ‘patternUnits’.
Properties inherit into the
‘pattern’ element from its ancestors; properties do not
inherit from the element referencing the ‘pattern’ element.
‘pattern’ elements are never rendered directly; their only usage is
as something that can be referenced using the ‘fill’ and
‘stroke’ properties. The ‘display’ property does not apply to
the ‘pattern’ element; thus, ‘pattern’ elements are not directly
rendered even if the ‘display’ property is set to a value other than
none, and ‘pattern’ elements are
available for referencing even when the ‘display’ property on the
‘pattern’ element or any of its ancestors is set to
none.
Example pattern01
shows how to fill a rectangle by referencing a pattern paint server. Note how
the blue stroke of each triangle has been clipped at the top and the left.
This is due to SVG's user agent style sheet
setting the ‘overflow’ property for ‘pattern’ elements to
hidden, which causes the pattern to be clipped
to the bounds of the pattern tile.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="8cm" height="4cm" viewBox="0 0 800 400" version="1.1"
xmlns="http://www.w3.org/2000/svg">
<defs>
<pattern id="TrianglePattern" patternUnits="userSpaceOnUse"
x="0" y="0" width="100" height="100"
viewBox="0 0 10 10" >
<path d="M 0 0 L 7 0 L 3.5 7 z" fill="red" stroke="blue" />
</pattern>
</defs>
<!-- Outline the drawing area in blue -->
<rect fill="none" stroke="blue"
x="1" y="1" width="798" height="398"/>
<!-- The ellipse is filled using a triangle pattern paint server
and stroked with black -->
<ellipse fill="url(#TrianglePattern)" stroke="black" stroke-width="5"
cx="400" cy="200" rx="350" ry="150" />
</svg>
The type is not one of predefined types. It is invalid to attempt to
define a new value of this type or to attempt to switch an existing
value to this type.