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The Premier Vulkan Developers Conference

Vulkanised 2025

February 11-13 2025 | Cambridge | UK

Vulkanised 2025

The 7th Vulkan Conference | Cambridge, UK | Feb 11-13, 2025

The Premier Vulkan Developer Conference

Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the three-day conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

At Vulkanised we are always pleased to hear from new developers, and about use cases, new ideas, and innovative approaches to using Vulkan. We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty free standards, including Vulkan. Vulkanised is designed by and for Vulkan developers with the goal to provide a warm and welcoming event for all to maximize community engagement. See Vulkanised 2024 and Vulkanised 2023 for previous programs. As a not-for-profit organization our registration fees are designed to just cover our costs.

LEARN FROM EXPERTS

Learn

The 2025 program will include the latest application case-studies, technical talk, keynote presentations and panel spanning a wide range of topics that matter to anyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, OpenGL ES, Direct3D, or Metal.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners and members of the Vulkan Working Group. To get the most from the event simply participate in the Q&A and panel discussions, or network during the breaks, social evening, and conference dinner.

Platinum Sponsors

Vulkanised is made possible through the generous support of our Platinum partners.

Vulkanised sponsor logos including arm, Khronos, LunarG, NVIDIA, Samsung and Verisilicon

If your organisation is interested in sponsoring Vulkanised 2025, contact us

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised 2025 is being hosted by Arm at their UK headquarters in the UK.

  • Host: Arm
  • 110 Fulbourn Road, CB1 9NJ, Cambridge.
  • View location on Google Maps.
  • Hotels: Cambridge is well served by local hotels that are just a short bus or taxi ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
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KEEP ME INFORMED

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GET INVOLVED

Registration

EARLY BIRD registration closes Friday January 10, 2025.

Three-day PassEarly Bird
Standard
Standard Pass$520$650
Academic/Speaker Pass$420$550

REGISTER NOW

Questions? If you have any questions please email [email protected]

Keynotes, Talks, Panel Discussions and more...

Conference Agenda

Provisional. Published: November 12, 2024

Tuesday February 11, 2025

08:30 Registration & Coffee
09:00 Welcome and Vulkan Update [T1]
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair.
09:30 High-Performance Interactive Data Visualization with Vulkan [T6]
Cyrille Rossant, International Brain Laboratory.

10:00 Using Ycbcr Samplers with Bindless Vulkan [T4]
Sergey Kosarevsky, Meta.

10:30 Break and Networking
11:15 Device-Generated Commands in Vulkan [T10]
Ricardo Garcia, Igalia.

11:45 What is Maximal Reconvergence and Why It Matters [T8]
Hugo Devillers, Saarland University.

12:15 Transforming Color Volumes in Vulkan Shaders [T14]
Richard Everheart, AAD.

12:45 Lunch and Networking
13:45 The Road to the Future [T2]
Tobias Hector, AMD.

14:15 Integrating Bindless Vulkan with Ray Tracing on Mobile Devices [T7]
Roman Kuznetsov, Sergey Kosarevsky, Meta.

14:45 Execution Reordering for Ray Tracing Performance [T49]
Eric Werness, NVIDIA.

15:15 Break and Networking
16:00 Vulkan SDK - Enhancements Over the Last Year [T36]
Karen Ghavam, LunarG.

16:30 Vulkan Crash Diagnostic Layer [T40]
Jeremy Gebben, LunarG.

17:00 Debugging your GPU Workflow [T39]
Spencer Fricke, LunarG.

17:30 Close & Drinks Reception at Conference Venue
18:30 Catch free busses into Cambridge center - No formal

Wednesday February 12, 2025

08:30 Welcome Coffee & Networking
09:00 Machine Learning in Vulkan with Cooperative Matrix 2 [T47]
Jeff Bolz, NVIDIA.

09:30 A Fast Neural Path-Tracing in Vulkan API [T20]
Rafal Krzysztof Kowalczyk, MGV AG.

10:00 The Long Tail of AI: SPIR-V in IREE and MLIR [T12]
Jakub Kuderski, AMD.

10:30 Break and Networking
11:15 Update on HLSL - Clang, Vulkan profiles, and Inline SPIR-V [T13]
Nathan Gauër, Google.

11:45 What's New in Slang [T42]
Shannon Woods, NVIDIA.

12:15 Inspecting Shader Values Using GPU Driven Rendering [T51]
Mauricio Maurer, Meta.

12:45 Lunch and Networking
13:45 Vulkan Safety Critical [T22]
Mark Bellamy, Arm.

14:15 New Extensions and Developments in Vulkan Video [T31]
Srinath Kumarapuram, NVIDIA.

14:45 Using Vulkan Video: Application Showcase (GStreamer and FFmpeg) []
Stephane Cerveau, igalia

15:15 Break and Networking
16:00 Swapchains Explained: How to Manage Them Effectively [T29]
Darius Bozek, Samsung Electronics

16:30 Vulkan Panel Discussion. Panel members will be announced in 2025


17:30 Close
18:00 Conference Dinner (Private coaches leave from conference to dinner at Queens College, Cambridge).

Thursday February 13, 2025

08:30 Welcome Coffee & Networking
09:00 Using Neural Networks in Shaders [T48]
Jeff Bolz, NVIDIA

09:30 Practical Neural Texture Compression [T52]
Alexey Panteleev, NVIDIA.

10:00 Arm ASR: Platform Agnostic Efficient Temporal Upscaling on Mobile [T24]
Sergio Alapont Granero, Arm.

10:30 Break and Networking
11:15 Compute shaders in astronomy: Vulkan for Gravitational Waves [T43]
Patrick Clearwater, Swinburne University of Technology.

11:45 Blender Transition Towards Vulkan [T3]
Jeroen Bakker, Blender.

12:15 Shipping a Vulkan game in 100 days with Rust [T54]
Kane Rogers-Wong, Adequate Games.

12:45 Lunch and Networking
13:45 So You Want to Write a Vulkan Renderer in 2025 [T41]
Charles Giessen, LunarG

14:15 Current State of Lavapipe: Mesa's Software Renderer for Vulkan [T5]
Lucas Fryzek, Igalia

14:45 libGPULayers: Diagnostic Vulkan Layers for Android [T19]
Peter Harris, Arm.

15:15 Break and Networking
16:00 Vulkan Best Practices for Mobile Development [T18]
Pete Harris, Arm.

16:30 Vulkan on Android [T15]
Ian Elliott, Google.

17:00 An Android GPU Profiler Coming your Way! [T26]
Chris Steinberg, Samsung Electronics.

17:30 Closing remarks
  

17:45 Close
BUILDING ON A STRONG FOUNDATION

The Vulkanised Archive

Vulkanised 2025 is the 7th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.

See other upcoming and recent Vulkan Events.