Gamification in Academia: Does Psychological Engagement Boost Performance? | IGI Global Scientific Publishing
Gamification in Academia: Does Psychological Engagement Boost Performance?

Gamification in Academia: Does Psychological Engagement Boost Performance?

Tomáš Kratochvíl, Martin Vaculík, Jakub Procházka, Juho Hamari
Copyright: © 2022 |Volume: 12 |Issue: 1 |Pages: 18
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781683182245|DOI: 10.4018/IJGBL.304433
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MLA

Kratochvíl, Tomáš, et al. "Gamification in Academia: Does Psychological Engagement Boost Performance?." IJGBL vol.12, no.1 2022: pp.1-18. https://doi.org/10.4018/IJGBL.304433

APA

Kratochvíl, T., Vaculík, M., Procházka, J., & Hamari, J. (2022). Gamification in Academia: Does Psychological Engagement Boost Performance?. International Journal of Game-Based Learning (IJGBL), 12(1), 1-18. https://doi.org/10.4018/IJGBL.304433

Chicago

Kratochvíl, Tomáš, et al. "Gamification in Academia: Does Psychological Engagement Boost Performance?," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-18. https://doi.org/10.4018/IJGBL.304433

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Abstract

Gamification is increasingly applied in contexts where personal performance is of importance. However, the psychological nature of their relation has not been thoroughly examined. The authors investigated how achievement-based gamification impacts attitudinal engagement and performance across 6 university courses. The authors created challenges and badges connected to coursework and measured students’ engagement and performance while gamifying the course in 1 year of the 2-year quasi-experiment. In the other year, the authors examined engagement, performance, and would-be-attained achievements were the course gamified. Results show students performed moderately better in gamified condition. Moreover, badges had a guiding effect on students as badge-awarding actions were carried out more in gamified courses. Importantly, the authors found a small mediation effect of engagement in gamification-performance relation. The authors thus conclude badges may be a useful method when gamifying academic performance and that work attitudes are a useful framework to further examine the relation.

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