Abstract
In the presence of externalities across coalitions, Dutta et al. (J Econ Theory 145:2380–2411, 2010) characterize their value by extending Hart and Mas-Colell reduced game consistency. In the present paper, we provide a characterization result for the core for games with externalities by extending one form of consistency studied by Moulin (J Econ Theory 36:120–148, 1985), which is often referred to as the complement-reduced game property. Moreover, we analyze another consistency formulated by Davis and Maschler (Naval Res Logist Quart 12:223–259, 1965), called the max-reduced game property and a final consistency called the projection-reduced game property. In environments with externalities, we discuss some asymmetric results among these different forms of reduced games.
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Notes
Formally, for any partition \(\mathcal {P}\) and coalition \(S\subseteq N\), let \(\mathcal {P}|_S\) be given by \(\mathcal {P}|_S=\{S \cap C\ |\ C\in \mathcal {P},\ S\cap C\ne \emptyset \}\in \varPi (S)\).
The terminology of the m-core and the s-core is introduced by Hafalir (2007).
Abe and Funaki (2016) generalize the Bondareva-Shapley condition and define the class \(\varGamma _{C^{\psi }}\). The balancedness of each type of core is also studied.
Formally, as in Lemma 1, we have \((v^{-i_1}_{m1})^{-i_2}_{m1}=(v^{-i_2}_{m1})^{-i_1}_{m1}\). However, there possibly exist partitions \(\mathcal {P}\) and \(\mathcal {P'}\) such that \(v^{N{\setminus } \{i_1,i_2\},\mathcal {P}, x}_{m1}\ne v^{N{\setminus } \{i_1,i_2\},\mathcal {P'}, x}_{m1}\), where (m1) can be replaced with (m2) or (p).
References
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The author is grateful to two anonymous referees for their helpful suggestions and comments. The author also thanks Yukihiko Funaki for helpful conversations. The author acknowledges the financial support from Japan Society for Promotion of Science (JSPS).
Appendix
Appendix
To distinguish each form of reduced game, in this appendix, we use symbols \(v^{S,\mathcal {P},x}_{m1}\), \(v^{S,\mathcal {P},x}_{m2}\), \(v^{S,\mathcal {P},x}_{p}\) and \(v^{S,x}_{c}\) to denote max(I), max(II), projection and complement-type of reduced game, respectively. Tables 3 and 4 correspond to Tables 1 and 2, respectively. The number assigned to each cell represents the proposition or example describing the cell, e.g., for the proposition showing that the optimistic core satisfies Max-I RGP, see Proposition 5.
Proposition 3
If \(\psi \) is optimistic or pessimistic, then \(\psi \) is CC.
Proof
We denote by \(\psi ^{opt}\) the optimistic expectation function. Let (N, v) be a game, and \(S\subseteq N\) (\(|S|\ge 2\)). We define \(\mathcal {P}^*\) as follows:
For any \(h\in S\) and \(x\in \mathbb {R}^N\), we have
where the first equality holds by the definition of complement reduced games, the second by (9) and the last by the definition of complement reduced games. Hence, we obtain
and, then, \(\psi ^{opt}(N,v,S)=\psi ^{opt}(N{\setminus } h,v^{N{\setminus } h,x}_{c},S{\setminus } h)\), which implies \(\psi ^{opt}\) is CC.
By replacing \(\max \) with \(\min \), we complete the proof of the pessimistic expectation function \(\psi ^{pes}\) as well. \(\square \)
Proposition 4
If \(\psi \) satisfies the following condition: for any games (N, v), (M, w), and nonempty coalitions \(S\subseteq N\), \(T\subseteq M\),
then \(\psi \) satisfies all four types of consistencies: Max-I, Max-II, Projection and Complement.
Proof
We prove CC (or, complement consistency). The other types of consistencies are obtained in the same way. Fix a game (N, v). For any \(x\in \mathbb {R}^N\) and \(h\in N\), we can specify the complement reduced game \((N{\setminus } h,v^{N{\setminus } h,x}_{c})\). For any S such that \(h\in S \subseteq N\), we have
Using (10), we obtain \(\psi (N,v,S) = \psi (N{\setminus } h,v^{N{\setminus } h,x}_{c},S{\setminus } h,)\) \(\square \)
Lemma 4
If \(\psi \) is the singleton-expectation, then \(\psi \) satisfies (10).
Proof
We denote by \(\psi ^{s}\) the singleton-expectation function. For any nonempty T and S with \(T\in S\subseteq N\), and any \(w:EC(N{\setminus } T)\rightarrow \mathbb {R}\), we have \(\psi ^{s}(N,v,S)=\{\{i\}|i \in N{\setminus } S\}=\psi ^{s}(N{\setminus } T,w,S{\setminus } T)\). \(\square \)
Lemma 5
If \(\psi \) is the merge-expectation, then \(\psi \) satisfies (10).
Proof
This is similar to Lemma 4. Let \(\psi ^{m}\) denote the merge-expectation function. We have \(\psi ^{m}(N,v,S)=\{N{\setminus } S\}=\psi ^{m}(N{\setminus } T,w,S{\setminus } T)\). \(\square \)
Corollary 2
If \(\psi \) is the singleton-expectation or the merge-expectation, then \(\psi \) satisfies all four types of consistencies.
Proof
See Lemmas 4, 5 and Proposition 4. \(\square \)
Example 3
Consider the following 4-player game: \(N=\{i_1,i_2,i_3,i_4\}\);
Let \(x=(3,3,3,3)\), \(S=\{i_1,i_2\}\) and player \(h=1\). For the optimistic expectation function, we have
because \(\max _{\mathcal {P}'\in \varPi (N{\setminus } S)}v(S,\mathcal {P}')\!\!=\!\max \{v(S, \{\{i_3,i_4\}\}), v(S,\{\{i_3\},\{i_4\}\})\}\!=\!\!\max \{4, 3 \}\). However, in the Max-I reduced game, we have
because
which is the worth of the bottom-right element in (11). Hence, \(\psi ^{opt}(N,v,S)=\{\{i_3,i_4\}\} \ne \{\{i_3\},\{i_4\}\}=\psi ^{opt}(N{\setminus } h,v^{-h}_{m1},S{\setminus } h)\). For the optimistic expectation function, this example is still valid for Max-II and Projection consistencies as well. For the pessimistic expectation function, we can generate the example by swapping \(v(\{i,j\}, \left\{ \{i,j\},\{k,h\}\right\} )\) for \(v(\{i,j\}, \left\{ \{i,j\},\{k\},\{h\}\right\} )\).
Lemma 6
Let \((N,v)\in \varGamma \). Let \(S\subseteq N\), \(\mathcal {P}\in \varPi (N{\setminus } S)\) and \(x\in \mathbb {R}^N\). We denote each type of reduced game by \(v^{S,\mathcal {P},x}_{m1}\), \(v^{S,\mathcal {P},x}_{m2}\), \(v^{S,\mathcal {P},x}_{p}\) and \(v^{S,x}_{c}\), respectively. Then, for any \(T\subseteq S\) \((T\ne \emptyset )\) and \(\mathcal {Q}\in \varPi (S{\setminus } T)\), we have
Proof
The first inequality follows from the domain of maximization: in view of the definitions, for any \(\mathcal {P}\in \varPi (N{\setminus } S)\),
The second (third) inequality holds because we can take \(\emptyset \) (\(N{\setminus } S\)) as maximizer C. \(\square \)
Proposition 5
The optimistic-core satisfies all types of RGP on \(\varGamma _{C^{opt}}\): maxI-RGP, maxII-RGP, projection-RGP and comp-RGP.
Proof
Let \(C^{opt}(N,v)\) be the optimistic core of (N, v) and \(x\in C^{opt}(N,v)\). We show that the optimistic-core satisfies maxI-RGP. For any \(S\subseteq N\), \(T\subsetneq S\) \((T\ne \emptyset )\) and \(\mathcal {P}\in \varPi (N{\setminus } S)\), we have
where \(C^*,\mathcal {Q}^*\) in (12) are maximizers of the target formula, and (13) holds because \(x\in C^{opt}(N,v)\). Similarly, for \(T=S\), we have
By Lemma 6, we can replace \(v^{S,\mathcal {P},x}_{m1}\) with \(v^{S,\mathcal {P},x}_{m2}\), \(v^{S,\mathcal {P},x}_{p}\) and \(v^{S,\mathcal {P},x}_{c}\), respectively. Then, we obtain the desired proposition. \(\square \)
Example 4
Consider the following 4-player game: \(N=\{1,2,3,4\}\),
Let \(x=(x_1,x_2,x_3,x_4)=(1,3,4,4)\). Then, \(x\in C^{pes}(N,v)=C^{m}(N,v)\). Now, for \(S=\{1,2\}\) and \(\mathcal {P}=\{\{3\},\{4\}\}\), we have the following Max-I reduced game:
The restriction of x, \(x_S=(1,3)\), is out of the pessimistic core (and the m-core) of the reduced game: \(x_S=(1,3)\not \in \{(2,2)\}=C^{pes}(S,v^{S,P,x}_{m1})=C^{m}(S,v^{S,P,x}_{m1})\). We have the Max-II reduced game as well as Max-I.
Example 5
Consider the following 5-player game: \(N=\{1,2,3,4,5\}\),
Let \(x=(x_1,x_2,x_3,x_4,x_5)=(2,2,4,4,3)\). Then, \(x\in C^{s}(N,v)\). For \(S=\{3,4\}\) (who obtain 4 in x) and \(\mathcal {P}=\{\{1\},\{2,5\}\}\), we have the following Max-I reduced game:
Hence, the s-core is empty. We have the same result in Max-II as well as Max-I.
Example 6
Consider the following 4-player game: \(N=\{1,2,3,4\}\),
Let \(x=(x_1,x_2,x_3,x_4)=(3,3,3,3)\). Then, \(x\in C^{pes}(N,v)=C^{s}(N,v)\). For \(S=\{1,2\}\) and \(\mathcal {P}=\{\{3,4\}\}\), we have the following projection reduced game:
Hence, the pessimistic core and the s-core are empty in the reduced game.
Example 7
Consider the following 4-player game: \(N=\{1,2,3,4\}\),
Let \(x=(x_1,x_2,x_3,x_4)=(3,3,3,3)\). Then, \(x\in C^{m}(N,v)\). For \(S=\{1,2\}\) and \(\mathcal {P}=\{\{3,4\}\}\), we have the following projection reduced game:
Hence, the m-core of the reduced game becomes empty.
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Abe, T. Consistency and the core in games with externalities. Int J Game Theory 47, 133–154 (2018). https://doi.org/10.1007/s00182-017-0581-y
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DOI: https://doi.org/10.1007/s00182-017-0581-y