Abstract
In this paper we describe a number of issues which are central to the design of a software architecture for a distributed, generic, virtual reality system. These include support for diverse and demanding applications, the management of time to provide high-quality interaction with tightly controlled closed-loop feedback, and the need for continuity of the experience presented to the user. These issues are being addressed in the design of a generic VR system called AVIARY.
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Hubbold, R., Murta, A., West, A., Howard, T. (1995). Design Issues for Virtual Reality Systems. In: Göbel, M. (eds) Virtual Environments ’95. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9433-1_19
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DOI: https://doi.org/10.1007/978-3-7091-9433-1_19
Publisher Name: Springer, Vienna
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