Abstract
Some players of Massively Multiuser Online Role-Playing Games (MMORPG) manipulate game bots to accumulate property quickly in the game world, for getting a high-level experience quickly without spending too much time and energy. It has a great impact on the game experience of human players, and lead to an unfair phenomenon in games. We analyze and screen players in online games to quickly capture game bots, and let game operators do subsequent processing. First, we analyze game log data and arrange user behavior sequences to form a matrix with user information. Second, Extreme Learning Machine (ELM) is used for classification and screening. Some traditional classification methods, i.e. SVM and KNN, are used on the same data to verify the algorithm effect. Empirical study demonstrates that the proposed method is competitive with some traditional methods in terms of accuracy and efficiency.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Oh, J., Borbora, Z.H., Sharma, D., Srivastava, J.: Bot detection based on social interactions in MMORPGs. In: International Conference on Social Computing, vol. 10(1), pp. 536–543 (2013)
Novak, T., Hoffman, D., Duhachek, A.: The influence of global directed and experiential activities on online flow experiences. J. Consum. Psychol. 13(1-2), 3–16 (2003)
Kang, A.R., Woo, J., Park, J., Kim, H.K.: Online game bot detection based on party-play log analysis. Comput. Math Appl. 65, 1384–1395 (2013)
Mitterhofer, S., Krügel, C., Kirda, E., Platzer, C.: Server-side bot detection in massively multiplayer online games. IEEE Secur. Priv. 7(3), 29–36 (2009)
Chen, K.-T., Jiang, J.-W., Huang, P., Chu, H.-H., Lei, C.-L., Chen, W.-C.: Identifying mmorpg bots: a traffic analysis approach. EURASIP J. Adv. Signal Process. 2009, 22 (2009)
Hilaire, S., Chul Kim, H., Kim, C.-K.: How to deal with bot scum in mmorpgs? In: 2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability (CQR), pp. 1–6 (2010)
Thawonmas, R., Kashifuji, Y., Chen, K.-T.: Detection of MMORPG bots based on behavior analysis. In: Advances in Computer Entertainment Technology, pp. 91–94 (2008)
Ahmad, M.A., Keegan, B., Srivastava, J., Williams, D., Contractor, N.S.: Mining for gold farmers: automatic detection of deviant players in MMOGS. In: CSE, vol. 4, pp. 340–345 (2009)
Yeung, S., Liu, J.-S., Lui, J., Yan, J.: Detecting cheaters for multiplayer games: theory, design and implementation. In: 3rd IEEE 2006 Consumer Communications and Networking Conference, CCNC 2006, vol. 2, pp. 1178–1182 (2006)
Chen, K.-T., Hong, L.-W.: User indentification based on game-play activity patterns. In: NETGAMES, pp. 7–12 (2007)
Varvello, M., Voelker., G.M.: Second life: a social network of humans and bots. In: Proceedings of the 20th International Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2010, pp. 9–14. ACM (2010)
van Kesteren, M., Langevoort, J., Grootjen, F.: A step in the right direction: bot detection in MMORPGS using movement analysis. In: Proceedings of the 21st Belgian-Dutch Conference on Artificial Intelligence (BNAIC 2009) (2009)
Thawonmas, R., Kurashige, M., Iizuka, K., Kantardzic, M.: Clustering of online game users based on their trails using self-organizing map. In: Harper, R., Rauterberg, M., Combetto, M. (eds.) ICEC 2006. LNCS, vol. 4161, pp. 366–369. Springer, Heidelberg (2006). https://doi.org/10.1007/11872320_51
Thawonmas, R., Kurashige, M., Chen, K.-T.: Detection of landmarks for clustering of online-game players. IJVR 6(3), 11–16 (2007)
Kim, H., Hong, S., Kim, J.: Detection of auto programs for MMORPGs. In: Zhang, S., Jarvis, R. (eds.) AI 2005. LNCS (LNAI), vol. 3809, pp. 1281–1284. Springer, Heidelberg (2005). https://doi.org/10.1007/11589990_187
Gianvecchio, S., Wu, Z., Xie, M., Wang, H.: Battle of botcraft: fighting bots in online games with human observational proofs. In: Proceedings of the 16th ACM Conference on Computer and Communications Security, CCS 2009, NY, USA, pp. 256–268. ACM, New York (2009)
Choi, Y., Chang, S., Kim, Y., Lee, H., Son, W., Jin, S.: Detecting and monitoring game bots based on large-scale user-behavior log data analysis in multiplayer online games. J. Supercomput. 72, 3572–3587 (2016)
Yong, L., Wenliang, H., Yunliang, J., Zhiyong, Z.: Quick attribute reduct algorithm for neighborhood rough set model. Inf. Sci. V271, 65–81 (2014)
Jiang Yunliang, X., Yunxi, L.Y.: Performance evaluation of feature and matching in stereo visual odometry. Neurocomputing 120, 380–390 (2013)
Huang, G., Huang, G.-B., Song, S., You, K.: Trends in extreme learning machines: a review. Neural Netw. 61, 32–48 (2015)
Huang, G., Song, S., Gupta, J.N.D., Wu, C.: Semi-supervised and unsupervised extreme learning machines. IEEE Trans. Cybern. 44(12), 2405–2417 (2014)
He, Q., Jin, X., Du, C., Zhuang, F., Shi, Z.: Clustering in extreme learning machine feature space. Neurocomputing 128, 88–95 (2014)
Huang, G.-B.: An insight into extreme learning machines random Neurons, random features kernels. Cognit. Comput. 6(3), 376–390 (2014)
Acknowledgments
This work was partly supported by National Natural Science Foundation of China (61202290, 61370173, 61772198). We are grateful to the anonymous referees for their insightful comments and suggestions, which clarified the presentation.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer-Verlag GmbH Germany
About this chapter
Cite this chapter
Huang, X., Fan, J., Gao, S., Hu, W. (2018). Online Game Bot Detection Based on Extreme Learning Machine. In: Pan, Z., Cheok, A., Müller, W. (eds) Transactions on Edutainment XIV. Lecture Notes in Computer Science(), vol 10790. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-56689-3_13
Download citation
DOI: https://doi.org/10.1007/978-3-662-56689-3_13
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-56688-6
Online ISBN: 978-3-662-56689-3
eBook Packages: Computer ScienceComputer Science (R0)