Abstract
We study automata as memory structure for “online” strategizing in extensive form games. By online strategizing we mean a model in which players start with potential (partial) strategies that are generic plans for (local) subgames and dynamically compose and switch between them. We consider such startegizing to be relevant for a theory of play. We suggest that for sufficiently large games and resource limited players, the game is better modelled as an infinite horizon game, and thus the study is carried out in games of infinite duration on finite game arenas. We show how strategy switching can be realised by finite state transducers and how they can be used to answer questions on stability of strategies.
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Notes
- 1.
due originally to Émile Borel [11]; von Neumann was only developing the idea.
- 2.
Indeed the considerations of online strategizing and compositional structure seem more relevant for such temporally large games. Arguably, for sufficiently small games, pre-game deliberation might suffice.
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Acknowledgments
The authors would like to thank Dietmar Berwanger and Sujata Ghosh for many interesting discussions on this theme and the editors of the volume for their patience and encouragement.
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Paul, S., Ramanujam, R., Simon, S. (2015). Automata and Compositional Strategies in Extensive Form Games. In: van Benthem, J., Ghosh, S., Verbrugge, R. (eds) Models of Strategic Reasoning. Lecture Notes in Computer Science(), vol 8972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48540-8_6
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