Abstract
The variety and consistency of the agents behaviors greatly influences the realism in multi-agent simulations, and designing scenarios that simultaneously take into account both aspects is a complex task. To address this issue, we propose an approach to automatically create populations using sample data. It facilitates the designers tasks, and variety as well as consistency issues are handled by the generation model. The proposed approach is based on a behavioral differentiation model that describes the behaviors of agents using norms. To automatically configure this model, we propose an inference mechanism based on Kohonen networks and estimation distribution functions.We then introduce agents generators that can create a specified population, and are automatically configured by the inferred norms. The approach has been evaluated in traffic simulation, in association with a commercial software. Experimental results show that it allows to accurately reproduce the populations represented in sample data.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Caillou, P.: Automated multi-agent simulation generation and validation. In: Desai, N., Liu, A., Winikoff, M. (eds.) PRIMA 2010. LNCS, vol. 7057, pp. 398–412. Springer, Heidelberg (2012)
Junges, R., Klugl, F.: Evaluation of Techniques for a Learning-Driven Modeling Methodology in Multiagent Simulation. In: Dix, J., Witteveen, C. (eds.) MATES 2010. LNCS (LNAI), vol. 6251, pp. 185–196. Springer, Heidelberg (2010)
Kemeny, A.: A cooperative driving simulator. In: International Training and Equipment Conference, London, UK, pp. 67–71 (1993)
Kohonen, T.: Self-Organizing Maps. Springer, Heidelberg (1995)
Lacroix, B., Mathieu, P., Kemeny, A.: Generating Various and Consistent Behaviors in Simulations. In: Demazeau, Y., Pavón, J., Corchado, J.M., Bajo, J. (eds.) PAAMS 2009. AISC, vol. 55, pp. 110–119. Springer, Heidelberg (2009)
Lacroix, B., Mathieu, P., Kemeny, A.: The Use of Norms Violations to Model Agents Behavioral Variety. In: Hübner, J.F., Matson, E., Boissier, O., Dignum, V. (eds.) COIN@AAMAS 2008. LNCS, vol. 5428, pp. 220–234. Springer, Heidelberg (2009)
Maim, J., Yersin, B., Thalmann, D.: Unique character instances for crowds. IEEE Computer Graphics and Applications 29(6), 82–90 (2009)
Reynolds, C.W.: Steering behaviors for autonomous characters. In: Game Developers Conference, San Francisco, USA, pp. 763–782 (1999)
Ulicny, B., de Heras Ciechomski, P., Thalmann, D.: Crowdbrush: Interactive authoring of real-time crowd scenes. In: ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France (2004)
Wright, S., Ward, N.J., Cohn, A.G.: Enhanced presence in driving simulators using autonomous traffic with virtual personalities. Presence 11(6), 578–590 (2002)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lacroix, B., Mathieu, P. (2012). Automated Generation of Various and Consistent Populations in Multi-Agent Simulations. In: Demazeau, Y., Müller, J., Rodríguez, J., Pérez, J. (eds) Advances on Practical Applications of Agents and Multi-Agent Systems. Advances in Intelligent and Soft Computing, vol 155. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28786-2_14
Download citation
DOI: https://doi.org/10.1007/978-3-642-28786-2_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-28785-5
Online ISBN: 978-3-642-28786-2
eBook Packages: EngineeringEngineering (R0)