Abstract
We propose a system capable in real time of adding controllable and plausible oscillating physical like reaction effects in response to external forces (perturbations). These oscillating effects may be used to modify a motion or to customize it in a cartoon like way. The core of our system is based on several connected 3D pendulums with a propagating reaction. These pendulums always return to a preferred direction that can be fixed in advance or can be modified during the motion by external predefined data (such as keyframe). Our pendulums are fully controllable, concerning reaction time and damping, and the results are completely deterministic. They are easy to implement, even without any prior knowledge of physical simulations. Our system is applicable on articulated body with predefined motion data (manually set or captured) or procedural animation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Allen, B., Chu, D., Shapiro, A., Faloutsos, P.: On the beat!: timing and tension for dynamic characters. In: Proceedings of the ACM SIGGRAPH/Eurographics symposium on Computer animation (2007)
Arikan, O., Forsyth, D.A., O’Brien, J.F.: Pushing people around. In: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2005)
Barzel, R., Hughes, J.F., Wood, D.N.: Plausible motion simulation for computer graphics animation. In: Proceedings of the Eurographics Workshop on Computer Animation and Simulation (1996)
Bruderlin, A., Williams, L.: Motion signal processing. In: Proceedings of the Annual Conference on Computer Graphics & Interactive Techniques, SIGGRAPH (1995)
Capell, S., Green, S., Curless, B., Duchamp, T., Popović, Z.: Interactive skeleton-driven dynamic deformations. In: Proceedings of 29th Annual Conference on Computer Graphics& Interactive Techniques, SIGGRAPH (2002)
Featherstone, R.: A divide-and-conquer articulated body algorithm for parallel o(log(n)) calculation of rigid body dynamics. part 1:basic algorithm (1999)
Featherstone, R.: A divide-and-conquer articulated-body algorithm for parallel o(log(n)) calculation of rigid-body dynamics. part 2:trees,loops,& accuracy (1999)
Gain, J., Bechmann, D.: A survey of spatial deformation from a user-centered perspective. ACM Trans. Graph. 27, 107:1–107:2 (2008)
Hsu, E., da Silva, M., Popović, J.: Guided time warping for motion editing. In: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2007)
Kanyuk, P.: Brain springs: Fast physics for large crowds in wall-e. IEEE Computer Graphics and Applications 29, 19–25 (2009)
Kokkevis, E., Metaxas, D., Badler, N.I.: User-controlled physics-based animation for articulated figures. In: Proceedings of the Computer Animation (1996)
Landau, Y.D.: Adaptive control: the model reference approach / Yoan D. Landau. Dekker, New York (1979)
Müller, M., Stam, J., James, D., Thürey, N.: Real time physics: class notes. In: SIGGRAPH 2008: ACM SIGGRAPH 2008 Classes, pp. 1–90. ACM, New York (2008)
Reitsma, P.S.A., Pollard, N.S.: Evaluating motion graphs for character animation. ACM Trans. Graph. 26 (October 2007)
van, H.W., van, B.B., Egges, A., Ruttkay, Z., Overmars, M.H.: Real time character animation: A trade-off between naturalness and control. In: Eurographics (2009)
Volino, P., Magnenat-Thalmann, N., Faure, F.: A simple approach to nonlinear tensile stiffness for accurate cloth simulation. ACM Transaction on Graphics (2009)
Zordan, V., Macchietto, A., Medina, J., Soriano, M., Wu, C.C.: Interactive dynamic response for games. In: Sandbox: Proceedings of the ACM SIGGRAPH symposium on Video games (2007)
Zordan, V., Majkowska, A., Chiu, B., Fast, M.: Dynamic response for motion capture animation. In: ACM SIGGRAPH 2005 Papers (2005)
Zordan, V.B., Hodgins, J.K.: Motion capture-driven simulations that hit and react. In: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Karim, A.A., Gaudin, T., Meyer, A., Buendia, A., Bouakaz, S. (2011). Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums. In: Pan, Z., Cheok, A.D., Müller, W. (eds) Transactions on Edutainment VI. Lecture Notes in Computer Science, vol 6758. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22639-7_12
Download citation
DOI: https://doi.org/10.1007/978-3-642-22639-7_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22638-0
Online ISBN: 978-3-642-22639-7
eBook Packages: Computer ScienceComputer Science (R0)