Abstract
Metaverse-enabled Learning Spaces (MeLS) offer significant improvements over traditional modes of teaching allowing for experiential learning. On the other hand, there is large number of capabilities the immersive 3D word of Metaverse-enabled spaces has to offer to traditional web-based tools for learning. Unfortunately, those capabilities are not being leveraged. We build upon a number of open source learning packages and offer an architecture for Metaverse services extending learning capabilities by offering 3D environments as services inside and in combination with more traditional web-based systems. The goal is to allow educators and students to easily move from traditional web-based systems into MeLS experiencing environments, which are not available in a traditional LMS software package, but can be offered or enhanced by the Metaverse presentation layer. This is made possible by our method for performing mediated teleporting into the MeLS.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Livingstone, D., Kemp, J.: Integrating web-based and 3d learning environments: Second life meets moodle. Next Generation Technology-Enhanced Learning, 8
Ye, E., Liu, C., Polack-Wahl, J.A.: Enhancing software engineering education using teaching aids in 3-d online virtual worlds. In: FIE 2007. 37th annual frontiers in education conference-global engineering: knowledge without borders, opportunities without passports, 2007, pp. T1E–8 (2007)
Leidl, M., Rling, G.: How will future learning work in the third dimension? In: proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education, p. 329 (2007)
Urban, R.: A second life for your museum: 3d multi-user virtual environments and museums. Status: published or submitted for publication, a Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums
Wikipedia, Moodle - wikipedia (November 2008), http://en.wikipedia.org/wiki/Moodle
LindenResearchInc., Location-based linking in second life (November 2008), http://slurl.com/about.php
Kemp, J.W., Haycock, K.: Immersive learning environments in parallel universes: Learning through second life. School Libraries Worldwide 14, 89–97 (2008); immersive Learning Environments in Parallel Universes: Learning through Second Life
Robben, J.J.: Learning environments for the net-generation learners
Kemp, J., Livingstone, D.: Putting a Second Life Metaverse skin on learning management systems. In: Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20 (2006)
Leidl, M., Russling, G.: How will future learning work in the third dimension? SIGCSE Bull. 39(3), 329 (2007)
Park, H., Jung, J., Sanchez, J., Cha, J., Kim, J., Kim, H.: Second life for education (2008)
Kluge, S., Riley, L.: Teaching in Virtual Worlds: Opportunities and Challenges. Issues in Informing Science and Information Technology 5 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Marmaridis, I., Griffith, S. (2009). Metaverse Services: Extensible Learning with Mediated Teleporting into 3D Environments. In: Yang, J., Ginige, A., Mayr, H.C., Kutsche, RD. (eds) Information Systems: Modeling, Development, and Integration. UNISCON 2009. Lecture Notes in Business Information Processing, vol 20. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01112-2_24
Download citation
DOI: https://doi.org/10.1007/978-3-642-01112-2_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01111-5
Online ISBN: 978-3-642-01112-2
eBook Packages: Computer ScienceComputer Science (R0)