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Automatic Bidding for the Game of Skat

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KI 2008: Advances in Artificial Intelligence (KI 2008)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5243))

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Abstract

In recent years, researchers started to study the game of Skat. The strength of existing Skat playing programs is definitely the card play phase. The bidding phase, however, has been treated quite poorly so far. This is a severe drawback since bidding abilities influence the overall playing performance drastically. In this paper we present a powerful bidding engine which is based on a k-nearest neighbor algorithm.

This work was partly supported by the German Research Foundation (DFG) as part of the Transregional Collaborative Research Center “Automatic Verification and Analysis of Complex Systems” (SFB/TR 14 AVACS). See http://www.avacs.org/ for more information.

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Andreas R. Dengel Karsten Berns Thomas M. Breuel Frank Bomarius Thomas R. Roth-Berghofer

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© 2008 Springer-Verlag Berlin Heidelberg

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Keller, T., Kupferschmid, S. (2008). Automatic Bidding for the Game of Skat. In: Dengel, A.R., Berns, K., Breuel, T.M., Bomarius, F., Roth-Berghofer, T.R. (eds) KI 2008: Advances in Artificial Intelligence. KI 2008. Lecture Notes in Computer Science(), vol 5243. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85845-4_12

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  • DOI: https://doi.org/10.1007/978-3-540-85845-4_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85844-7

  • Online ISBN: 978-3-540-85845-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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