Abstract
The current research sought to construct a computational model of human navigation for virtual three dimensional environments. The model was implemented within the ACT-R cognitive architecture [1]. The navigation model incorporates visual search, encoding object features and spatial relationships, motion, obstacle avoidance, and incidental visual memory.
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Thomas, M.D., Carruth, D.W., Robbins, B., McGinley, J.A., Morais, A. (2007). Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment. In: Duffy, V.G. (eds) Digital Human Modeling. ICDHM 2007. Lecture Notes in Computer Science, vol 4561. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73321-8_25
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DOI: https://doi.org/10.1007/978-3-540-73321-8_25
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