Abstract
In order to consider robots as social partners rather than mere machines, they have to be perceived as living entities. In this paper we present a system to improve the robot’s liveliness based on the execution of non-repetitive, unpredictable, subtle actions that are running continuously during the operation of the robot. The so-called Liveliness System uses the existing interfaces, or communicative channels, and combines its actions with other systems working in the robot. The system has been successfully implemented in two social robots and the operation of the system has been showed during a competitive 2 player game played by a robot and a person.
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Notes
- 1.
Along the text, the terms liveliness and animacy will be used interchangeably.
- 2.
How different robot’s states or emotions are mapped to different values of the signal parameters is out of the scope of this paper and will require further studies.
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Acknowledgments
The research leading to these results has received funding from the project Development of social robots to help seniors with cognitive impairment (ROBSEN), funded by the Ministerio de Economia y Competitividad, Spanish Government.
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Jara-Rivera, I., Castro-González, Á., Castillo, J.C., Alonso-Martín, F., Malfaz, M., Salichs, M.A. (2017). Creating Lively Behaviors in Social Robots. In: Kheddar, A., et al. Social Robotics. ICSR 2017. Lecture Notes in Computer Science(), vol 10652. Springer, Cham. https://doi.org/10.1007/978-3-319-70022-9_28
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