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Interest in and Willingness to Pay for Mobile Applications in Museums

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Games and Learning Alliance (GALA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10056))

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Abstract

Mobile applications (apps) are becoming more important for museums. In our research project SPIRIT, we develop a mobile location-based serious game, which enhances museum communications in an entertaining way. By integrating elements of interactive digital storytelling through augmented reality, e.g. interactions with virtual characters, the app converts history lessons into vibrant adventures. By using the app, mobile devices are transformed into “magical equipment”, which leads users to the spirit of the past in certain places on site. This paper examines selected economic issues of museum apps, focusing on the potential interest in and willingness to pay for these apps. We present selected findings from two empirical surveys, in which valid questionnaires of over 200 museums and over 1,600 museum visitors were analyzed.

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Acknowledgments

This work has been funded (in part) by the Federal Ministry of Education and Research (BMBF) in Germany (03FH035PA3/B3).

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Correspondence to Tamara Steffen .

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Winzer, P., Steffen, T. (2016). Interest in and Willingness to Pay for Mobile Applications in Museums. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_26

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  • DOI: https://doi.org/10.1007/978-3-319-50182-6_26

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

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