Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST, volume 178)
Included in the following conference series:
Conference proceedings info: INTETAIN 2016 2016.
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About this book
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.
The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
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Keywords
Table of contents (30 papers)
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Serious Games
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Persuasion and Motivation
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Exertion Games
Other volumes
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Intelligent Technologies for Interactive Entertainment
Editors and Affiliations
Bibliographic Information
Book Title: Intelligent Technologies for Interactive Entertainment
Book Subtitle: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers
Editors: Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani
Series Title: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
DOI: https://doi.org/10.1007/978-3-319-49616-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
Softcover ISBN: 978-3-319-49615-3Published: 15 November 2016
eBook ISBN: 978-3-319-49616-0Published: 11 November 2016
Series ISSN: 1867-8211
Series E-ISSN: 1867-822X
Edition Number: 1
Number of Pages: XI, 300
Number of Illustrations: 87 b/w illustrations
Topics: Media Design, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Applications, Computers and Education, Computer Imaging, Vision, Pattern Recognition and Graphics