Tirolcraft: The Quest of Children to Playing the Role of Planners at a Heritage Protected Town | SpringerLink
Skip to main content

Tirolcraft: The Quest of Children to Playing the Role of Planners at a Heritage Protected Town

  • Conference paper
  • First Online:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10058))

Included in the following conference series:

Abstract

The main goal of the article is to explore the potential of Minecraft as a platform to engage children into participatory planning. The game enables the players to easily design using blocks to build structures like houses, playgrounds, lakes, vegetation, agriculture, etc. The area of study is a town called Tirol, a heritage protected settlement built by austrian immigrants in the municipality of Santa Leopoldina, State of Espírito Santo, Brazil. This article advances on the state of the art by articulating the potential of Minecraft as a game-based learning into urban participatory planning with children as protagonists actors of rethinking the city. Also, the game enables children to design appropriating themselves on the concept of “child-friendly city” and discussing their design ideas with each other collaboratively. The results indicate that children can learn and work on a playful way to collaborate on urban planning processes, and widens open new researches possibilities.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    Assistant Professor, Department of Community and Regional Planning, College of Design, Iowa State University. Research interests: GeoGames for urban planning & Serious games for civic engagement, User experience with interactive maps & GeoVisualization.

  2. 2.

    Available on http://www.worldpainter.net/, accessed in 20 May 2016.

  3. 3.

    Available on http://www.usna.edu/Users/oceano/pguth/website/microdem/microdem.htm, accessed in 20 May 2016.

  4. 4.

    AHLQVIST, Ola; SCHLIEDER, Christoph. Geogames and Geoplay Game-based Approaches to the Analysis of Geo-Information. “GeoGames – a virtual simulation workbench for teaching and learning through real-world geography”. Available on http://geogame.osu.edu/, accessed in 18 May 2016.

  5. 5.

    Assistant Professor of Computing in Cultural Geosciences, Head of the Geogames Team, Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg, Germany.

  6. 6.

    Source http://cidades.ibge.gov.br/painel/painel.php?codmun=320450, Accessed in 11 July of 2016.

References

  • de Andrade, B.A.: Uma rota patrimonial para o rio Santa Maria da Vitória, como instrumento de conservação, valorização, requalificação e/ou transformação do patrimônio territorial. Graduation Thesis, Department of Architecture and Urbanism, Federal University of Espírito Santo, Vitória, Brazil (2012)

    Google Scholar 

  • de Andrade, B.A.: Representando o Patrimônio Territorial com tecnologia da geoinformação. Experimento em Santa Leopoldina, Espírito Santo, Brasil. Master Thesis, Post-Graduation Program in Architecture and Urbanism, Federal University of Espírito Santo, Vitória, Brazil (2015)

    Google Scholar 

  • Poli, D.: Il bambino educatore: progettare con i bambini per migliorare la qualità urbana, p. 270. Alinea Editrici, Florence (2006)

    Google Scholar 

  • Poplin, A.: Games and serious games in urban planning: study cases. In: Murgante, B., Gervasi, O., Iglesias, A., Taniar, D., Apduhan, B.O. (eds.) ICCSA 2011. LNCS, vol. 6783, pp. 1–14. Springer, Heidelberg (2011). doi:10.1007/978-3-642-21887-3_1

    Chapter  Google Scholar 

  • Poplin, A.: Digital serious game for urban planning: “B3 – Design your Marketplace!”. Environ. Planning B Planning Des. 41(3), 493–511 (2014). Pion Ltd., London

    Google Scholar 

  • Poplin, A.: Playful public participation in urban planning: a case study for online serious games. Comput. Environ. Urban Syst. 36(3), 195–206 (2012). Elsevier

    Google Scholar 

  • Schlieder, C., Kiefer, P., Matyas, S.: Geogames: a conceptual framework and tool for the design of location-based games from classic board games. In: Maybury, M., Stock, O., Wahlster, W. (eds.) INTETAIN 2005. LNCS (LNAI), vol. 3814, pp. 164–173. Springer, Heidelberg (2005). doi:10.1007/11590323_17

    Chapter  Google Scholar 

  • Steinitz. Um framework para o Geodesign. Alterando a Geografia através do Design, p. 208. Esri Press, California (2015)

    Google Scholar 

  • Tóth, E., Poplin, A.: ParticiPécs – a cooperative game fostering learning about the built environment and urban planning. In: 17th AGILE Conference on Geographic Information Science (AGILE), Workshop Geogames and Geoplay, Castellón, Spain (2014)

    Google Scholar 

  • Vemuri, K., Poplin, A., Monachesi, P.: YouPlaceIt! a serious digital game for achieving consensus in urban planning. In: 17th AGILE Conference on Geographic Information Science (AGILE), Workshop Geogames and Geoplay, Castellón, Spain (2014)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bruno Amaral de Andrade .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

de Andrade, B.A., de Sena, Í.S., Moura, A.C.M. (2016). Tirolcraft: The Quest of Children to Playing the Role of Planners at a Heritage Protected Town. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_66

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-48496-9_66

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48495-2

  • Online ISBN: 978-3-319-48496-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics