Abstract
In this paper we set out to find a new technical and commercial solution to easily acquire garment models. The idea is to allow the creation of new stylized versions of garments just by applying a new print design. To this end we introduce a technique for model acquisition of new apparel collection that makes use of a sparse set of guidelines in combination with an intuitive graphical user interface allowing the user to obtain and refine a 2D mesh representation of the garment. To achieve a 3D-ish look of the virtual garment we employ structured light scanning to automatically obtain a shadow map. We believe our system allows online clothes shops to bring new visual art into bespoke clothing to make apparel products more valuable compared to other garments on the market. Furthermore it helps artists and designers in virtual prototyping and visualizing garments with new print designs.
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Acknowledgements
This study was conducted in view of the research project iArt–644625 financed by the EU programme Horizon 2020. We also gratefully express our gratitude to the European Fund for Regional Development (ERDF) and the Flemish Government, which are kindly funding part of the research at the Expertise centre for Digital Media.
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Di Fiore, F., Maesen, S., Van Reeth, F. (2016). Interactive Acquisition of Apparel for Garment Modeling. In: Perales, F., Kittler, J. (eds) Articulated Motion and Deformable Objects. AMDO 2016. Lecture Notes in Computer Science(), vol 9756. Springer, Cham. https://doi.org/10.1007/978-3-319-41778-3_6
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