Abstract
In Emergent Narrative it can be asked that without mandatory author-controlled way-points, how does a story remain emotionally significant to an interactive user? A plausible solution lies in the use of contextual information in order to create emotionally relevant, and therefore emotionally significant, interactions. If context could be defined and modelled accordingly, it could present a novel approach for the creation of interactive user experiences within affect-based systems.
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Truesdale, J., Louchart, S., Hastie, H., Aylett, R. (2013). Suitability of Modelling Context for Use within Emergent Narrative. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_8
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