Improving Virtual Workspaces Based on Sense of Embodiment | SpringerLink
Skip to main content

Improving Virtual Workspaces Based on Sense of Embodiment

  • Conference paper
  • First Online:
HCI International 2024 – Late Breaking Papers (HCII 2024)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 15377))

Included in the following conference series:

  • 94 Accesses

Abstract

Factories and plants increasingly employ virtual reality (VR) for training, focusing on the optimization of workers’ movements based on ergonomics. This study investigates the impact of sense of embodiment (SoE) in a virtual workspace on workers’ task performance to elucidate SoE’s role as a performance measure in such environments. Participants, tasked with assembling an office chair consisting of eight parts using VR controllers, were observed. The results revealed that participants had difficulty perceiving the distance between parts, leading to difficulty in picking up parts. Therefore, it was concluded that the sense of self-location (SoSL) component of SoE influences assembly tasks in virtual workspaces. Additionally, we reveal how differences in SoE affect skill acquisition and subsequent real-word tasks, using brick stacking as an example. SoE was assessed through responses to fourteen questions rated on a 7-point scale. Higher SoE corresponded to faster skill acquisition, with participants displaying increased confidence and focus in the real workspace following high SoE conditions. This study revealed that SoE influences assembly tasks in virtual workspaces. Furthermore, it became evident that training in virtual workspaces with higher SoE leads to smoother operations in real workspaces. Thus, SoE serves as an important metric for task performance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 8465
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 10581
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Audi uses modular solution for virtual-reality training, Audi MediaCenter. (https://www.audi-mediacenter.com/en/press-releases/audi-uses-modular-solution-for-virtual-reality-training-10767)

  2. BMW Group uses virtual reality engineering in its vehicle development, BMW. (https://www.bmw.com/en/events/nextgen/global-collaboration.html)

  3. FLAIM TrainerTM, the world’s first immersive technology enables firefighter training solution, Flaim. (https://flaimsystems.com/products/trainer)

  4. Using Hybrid Reality to Explore Scientific Exploration Scenarios, NASA. (https://nvite.jsc.nasa.gov/presentations/b3/D2_2_Virtual_Reality_Panel_Young.pdf)

  5. Kobayashi, D., et al.: Effect of artificial haptic characteristics on virtual reality performance. In: Yamamoto, S., Mori, H., (eds.) HCII 2019, LNCS, vol. 11570, pp. 24–35. Springer Nature, Switzerland (2019)

    Google Scholar 

  6. Bagher, M.M., Sajjadi, P., Wallgrün, J.O., LaFemina, P., Klippel, A.: Virtual reality for geospatial education: immersive technologies enhance sense of embodiment. Cartography Geogr. Inf. Sci. 50(3), 233–248 (2023)

    Google Scholar 

  7. Otono, R.,et al.: I’m transforming! effects of visual transitions to change of avatar on the sense of embodiment in AR. In: 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (2023)

    Google Scholar 

  8. Subjective Fatigue Feelings, Working Group for Occupational Fatigue of Japan Society for Occupational Health. (https://square.umin.ac.jp/of/service.html)

  9. Sasaki, T., Matsumoto, S.: Actual conditions of work, fatigue and sleep in non-employed, home-base female information technology workers with preschool children. Ind. Health 43, 142–150 (2005)

    Article  Google Scholar 

  10. Matsumura, T., et al.: Fundamental study on fatigue measurement in VDT work from speech analysis. Electron. Commun. Jpn. 102(1), 10–17 (2018)

    Article  Google Scholar 

  11. Brief Job Stress Questionnaire, Ministry of Health, Labor and Welfare. (https://www.mhlw.go.jp/bunya/roudoukijun/anzeneisei12/dl/stress-check_j.pdf)

  12. Hart, S.G., Staveland, L.E.: Development of NASA-TLX (Task Load Index): results of empirical and theoretical research. Adv. Psychol. 52, 139–183 (1988)

    Article  Google Scholar 

  13. Ishimura, I.: Psychological study on enhancing factors and positive functions of flow experiences. doctoral thesis from the School of Comprehensive Human Sciences, University of Tsukuba (2008). (in Japanese)

    Google Scholar 

  14. Jackson, S.A., Marsh, H.W.: Development and validation of a scale to measure optimal experience: the flow state scale. J. Sport Exerc. Psychol. 18, 17–35 (1996)

    Article  Google Scholar 

  15. Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence Teleoperators Virtual Environ. 21(4), 373–387 (2012)

    Google Scholar 

  16. Gonzalez-Franco, M., Peck, T.C.: Avatar embodiment. towards a standardized questionnaire. Front. Robot. AI 5(74) (2018)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Naomi Kuwata or Daiji Kobayashi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2025 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fukuda, R., Kuwata, N., Kobayashi, D. (2025). Improving Virtual Workspaces Based on Sense of Embodiment. In: Chen, J.Y.C., Fragomeni, G., Streitz, N.A., Konomi, S., Fang, X. (eds) HCI International 2024 – Late Breaking Papers. HCII 2024. Lecture Notes in Computer Science, vol 15377. Springer, Cham. https://doi.org/10.1007/978-3-031-76812-5_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-76812-5_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-76811-8

  • Online ISBN: 978-3-031-76812-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics