Building Experience Management Body of Knowledge: Responding to the Challenge | SpringerLink
Skip to main content

Building Experience Management Body of Knowledge: Responding to the Challenge

  • Conference paper
  • First Online:
Cross-Cultural Design (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14023))

Included in the following conference series:

  • 909 Accesses

Abstract

Under the background of the booming of experience economy, enterprises attach more and more importance to the customer experience. At present, there are two problems in improving experience management ability. Firstly, the knowledge of the experience management is miscellaneous but unstructured; Secondly, the knowledge of the experience management is abundant but not systematic. In order to solve the above problems, this paper attempts to build a set of experience management body of knowledge. The goal of the body of knowledge is as follows, the content should be not only progressiveness, but also can lead the development of the user experience industry; Moreover, the content of the experience management body of knowledge should be easy to implement and be able to match the organizational structure and decision-making mechanism of the enterprise. In order to achieve the above goals, this paper adopts the nine-grid array of “three levels - three ranges” to make the knowledge more structural; at the same time, this paper adopts the three-level model of “project level - system level – culture level” to make the knowledge more systematized.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 10295
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 12869
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Pine, B.J., Gilmore, J.H.: Welcome to the Experience Economy, vol. 76, no. 4, pp. 97–105 . Harvard Business Review (1998). https://doi.org/10.1080/00076799800000334

  2. Margaret Rouse. customer experience management [EB/OL]. https://searchcustomerexperience.techtarget.com/definition/customer-experience-management-CEM-or-CXM. 2021–10–01

  3. Peterme. Interface Design [EB/OL]. https://peterme.com/index112498.html 1998–09–24, 2019–09–05

  4. William, L.: The Pocket Universal Principles of Design: 150 Essential Tools for Architects, Artists, Designers, Developers, Engineers, Inventors, and Managers (2015)

    Google Scholar 

  5. Gartner. Customer Experience Management [EB/OL]. https://www.sas.com/en_us/insights/marketing/customer-experience-management.html 2021–10–01

  6. Susan, W.: 100 Things Every Designer Needs to Know About People. New Riders Publishing (2011)

    Google Scholar 

  7. Olsen, D.: The Lean Product Playbook (2015)

    Google Scholar 

  8. Hartson, R., Pyla, P.S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann Publishers Inc. (2012)

    Google Scholar 

  9. Patton, J., Economy, P.: User Story Mapping: Discover the Whole Story, Build the Right Product. O’Reilly Media Inc. (2014)

    Google Scholar 

  10. Sauro, J.: Quantifying the User Experience: Practical Statistics for User Research. Morgan Kaufmann Publishers Inc. (2012)

    Google Scholar 

  11. Richter, M., Flückiger, M.D.: Usability Engineering kompakt Benutzbare Produkte gezielt entwickeln. DBLP (2013). https://doi.org/10.1007/978-3-642-34832-7

  12. Dan, O.: The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback (2015)

    Google Scholar 

  13. Albert, B., Tullis, T.: Measuring the User Experience (Interactive Technologies): Collecting, Analyzing, and Presenting Usability Metrics. Morgan Kaufmann Publishers Inc. (2013)

    Google Scholar 

  14. Barnum, C.: Usability Testing Essentials: Ready, Set. Test!. Morgan Kaufmann Publishers Inc. (2011)

    Google Scholar 

Download references

Acknowledgement

This work was supported by Doctoral startup fund and talent introduction fund project of Chongqing University of Posts and Telecommunications -- Research on the cost and benefit distribution of big data productization (K2020-201) and Chongqing educational science planning project -- Research on the talent training system of “social theme” in Colleges and Universities (2020-GX-284) and Research Center for network social development of Chongqing University of Posts and Telecommunications -- Research on the cost of network big data production (2020SKJD06).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Manhai Li .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Li, M., Zhou, Y., Huang, L., Wu, H. (2023). Building Experience Management Body of Knowledge: Responding to the Challenge. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2023. Lecture Notes in Computer Science, vol 14023. Springer, Cham. https://doi.org/10.1007/978-3-031-35939-2_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35939-2_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35938-5

  • Online ISBN: 978-3-031-35939-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics