Abstract
Evaluating the quality of the player’s interaction with a digital game considering human factors is not a trivial task. In addition to considering technical issues, it is necessary to explore the player’s perspective carefully, focusing on their satisfaction, motivation, and expectations regarding the game. Thus, human factors evaluation in games raises new challenges for academia and industry, such as defining the factors to be explored, the appropriate choice of methods to be applied, the use, translation, and validation of attitude scales, and the availability of resources, among others. The pursuit of the maturation and systematization of studies and practices related to evaluating the player’s interaction and experience is an international challenge, which has moved the efforts of research and practice communities but is still commonly neglected in the Brazilian context. Thus, it is necessary to encourage the development of national studies and initiatives in this area to develop better-grounded practices suited to our cultural context and the needs of the Brazilian market.
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Darin, T., Carneiro, N., Miranda, D., Coelho, B. (2023). Challenges in Evaluating Players’ Interaction with Digital Games. In: Santos, R.P.d., Hounsell, M.d.S. (eds) Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. GranDGamesBR GranDGamesBR 2020 2021. Communications in Computer and Information Science, vol 1702. Springer, Cham. https://doi.org/10.1007/978-3-031-27639-2_1
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