Abstract
Augmented Reality (AR) promises to enhance motivation and learning of museum visitors, whereby head-mounted displays (HMD) provide a greater presence and immersion than handheld devices (HHD). To assess this, we transferred interactive AR stories from an existing HHD prototype to the MS HoloLens 2. The app lets museum visitors of a Roman fort ‘meet’ video ghosts to learn about life at their historic location. We compared two alternative ways to trigger spatial videos. The evaluation shows that, while limitations occur when reusing media once produced for 2D screens on HMDs, the approach is worth focusing on. The HMD enhances the immersion even with 2D videos placed in space, thus granting virtual ghosts more ‘presence’ in the user experience.
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Acknowledgements
This work has been funded (in part) by the German Federal Ministry of Education and Research (BMBF), funding program Forschung an Fachhochschulen, contract number 13FH181PX8. We would like to thank Yu Liu and Linda Rau for their inspiration and implementation advice. All video assets were produced within the project “Spirit” [2].
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Bitter, J.L., Spierling, U. (2022). Towards Mobile Holographic Storytelling at Historic Sites. In: Brooks, E., Sjöberg, J., Møller, A.K. (eds) Design, Learning, and Innovation. DLI 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 435. Springer, Cham. https://doi.org/10.1007/978-3-031-06675-7_9
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