Abstract
Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.
The IMPRESS project https://impress-project.eu/ is funded by EU Erasmus+ Programme, grant nr. 2017-1-NL01-KA203-035259. Duration: 2017–2020. Partners: Open Univ. (NL), Utrecht Univ. (NL), Univ. Complutense Madrid (SP), Univ. Passau (DE), INESC-ID Lisbon (PT). The project is also partially funded by the Fundacão para a Ciência e a Tecnologia (FCT) fund UID/CEC/50021/2019.
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Notes
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GitHub repository: https://github.com/e-ucm/rage-analytics.
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Vos, T.E.J. et al. (2019). IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification. In: Franch, X., Männistö, T., Martínez-Fernández, S. (eds) Product-Focused Software Process Improvement. PROFES 2019. Lecture Notes in Computer Science(), vol 11915. Springer, Cham. https://doi.org/10.1007/978-3-030-35333-9_47
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