Abstract
The use of new technological and learning methods that help to improve the learning process has produced the inclusion of the video games as active elements in the classrooms. Video Games are ideal learning tools since they provide training skills, promote independence, increase and improve students’ concentration and attention. For special education students with learning difficulties, it is very important to adapt the game to each student’s cognitive level and skills. The present work describes our experience in the design and the use of video game as new forms to create didactic learning tools to pupils with serious communication problems as autism, dysphasia, ictus, or cerebral palsy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Huizinga, J.: Homo Ludens (Ed.) Alianza Editorial, SA Madrid, Spain (2002). ISBN: 9788420635392
González Sánchez, J. L.; Cabrera, M.; Gutiérrez, F. L. Diseño de Videojuegos aplicados a la Educación Especial. VIII Congreso Internacional de Interacción Persona-Ordenador. INTERAC-CION-2007. pp. 35–45 (2007).
Malone, T.W., Lepper, M.R. Intrinsic Motivation and Instructional Effectiveness in Computer-based Education. In R.E. Snow& M.J. Farr (Eds.) Aptitude, Learning and Instruction. Volume 2: Conative and affective process analyses. pp. 243–286. Lawrence Erlbaum, Hillsdale, NJ (1987).
Keller, J.M., Kopp, T.W. An Application of the ARCS Model of Motivational Design. In C.M. Regeluth (Ed.) Instructional Theories in Action: Lessons Illustrating Selected Theories and Models. pp. 289–320. Lawrence Erlbaum, New York (1987).
Csíkszentmihályi, M. Flow: The Psychology of Optimal Experience. Harper and Row, New York (1990)
Norman, D. A., Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York (2004)
García, C. V; Luciano, M. C., SuperLecto-Escritura. Programa para el aprendizaje de la Lectura y Escritura. Ediciones Némesis, S. L. ISBN: 84-922930-8-X
Acknowledgments
This study and work is financed by the Spanish International Commission for Science and Technology (CICYT) and DESACO project (TIN2008-06596-C02-2) and the F.P.U. Programme of the Ministry of Education and Science, Spain.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag London Limited
About this paper
Cite this paper
Sánchez, J.L.G., Gutiérrez, F.L., Cabrera, M., Zea, N.P. (2009). Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. In: Lopez Jaquero, V., Montero Simarro, F., Molina Masso, J., Vanderdonckt, J. (eds) Computer-Aided Design of User Interfaces VI. Springer, London. https://doi.org/10.1007/978-1-84882-206-1_7
Download citation
DOI: https://doi.org/10.1007/978-1-84882-206-1_7
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-84882-205-4
Online ISBN: 978-1-84882-206-1
eBook Packages: Computer ScienceComputer Science (R0)