Summary
The design of a coordination strategy for a distributed robotic team is challenging in domains with high uncertainty and dynamic environments. We present a distributed, play-based role assignment algorithm that has been implemented on real robots in the RoboCup four-legged league. The algorithm allows the robots to adapt their strategy based on the current state of the environment, the game, and the behavior of opponents. The distributed play-based approach also enables the robots to reason about task-based temporal constraints and has been designed to be resistant to the problem of role oscillation.
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© 2006 Springer-Verlag Tokyo
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McMillen, C., Veloso, M. (2006). Distributed, Play-Based Role Assignment for Robot Teams in Dynamic Environments. In: Gini, M., Voyles, R. (eds) Distributed Autonomous Robotic Systems 7. Springer, Tokyo. https://doi.org/10.1007/4-431-35881-1_15
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DOI: https://doi.org/10.1007/4-431-35881-1_15
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-35878-7
Online ISBN: 978-4-431-35881-7
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