Abstract
In many applications, e. g. object recognition, decomposition of a shape is of great interest. We present a decomposition algorithm for 3D shape that is based on a multiresolution structure. The shape is hierarchically decomposed according to local thickness. A merging process is introduced for merging of small components to more significant parts. As a side effect of the algorithm, we also obtain a way of smoothing noisy shapes.
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© 1999 Springer-Verlag Berlin Heidelberg
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Borgefors, G., Svensson, S., di Baja, G.S. (1999). Decomposing Digital 3D Shapes Using a Multiresolution Structure. In: Bertrand, G., Couprie, M., Perroton, L. (eds) Discrete Geometry for Computer Imagery. DGCI 1999. Lecture Notes in Computer Science, vol 1568. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49126-0_2
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DOI: https://doi.org/10.1007/3-540-49126-0_2
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