Abstract
“Team Sweden” is the Swedish national team that entered the Sony legged robot league at the RoboCup 99 competition. We had two main requirements in mind when preparing our entry to the competition:
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The entry should effectively address the specific challenges present in this domain; in particular, it should be able to tolerate errors and imprecision in perception and execution; and
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it should illustrate our research in autonomous robotics, by incorporating general techniques that can be reused in different robots and environments.
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References
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A. Saffiotti. Using fuzzy logic in autonomous robot navigation. Soft Computing, 1(4):180–197, 1997. Online at http://aass.oru.se/Living/FLAR/.
C. Guttmann A software architecture for four-legged robots. M.Sc. Thesis, Dept. of Computer and System Science, Stockholm University, 1999.
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© 2000 Springer-Verlag Berlin Heidelberg
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Boman, M., LeBlanc, K., Guttmann, C., Saffiotti, A. (2000). Team Sweden. In: Veloso, M., Pagello, E., Kitano, H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science(), vol 1856. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45327-X_104
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DOI: https://doi.org/10.1007/3-540-45327-X_104
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