Abstract
This paper describes a preliminary experiment made at the IIMLab in order to design digital creatures in real-time three-dimensional virtual worlds. The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games.
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© 2000 Springer-Verlag Berlin Heidelberg
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Buendia, A., Heudin, JC. (2000). Towards Digital Creatures in Real-Time 3D Games. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_5
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DOI: https://doi.org/10.1007/3-540-45016-5_5
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