Abstract
In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering with those models. In this paper, we survey image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.
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Barsky, B.A., Horn, D.R., Klein, S.A., Pang, J.A., Yu, M. (2003). Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44842-X_27
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DOI: https://doi.org/10.1007/3-540-44842-X_27
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