Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration | SpringerLink
Skip to main content

Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Abstract

We present a novel method for merging a live video stream of multiple users into a shared virtual world in a large VR display environment. Collaborators at a remote site can be displayed in a virtual world as video textures to support visual communication more efficiently. To generate the video texture of a user in a dynamic background environment such as a CAVETM-like system, we use a camera pair which consists of two gray-scale cameras with band-pass filters, and two color cameras. The gray-scale cameras capture infrared images in which the dynamic background on the screen is eliminated, having only the infrared light reflected by the person. This makes it easy to extract the user’s silhouette robustly. Using projection histogram we found rough position of the all users’ head in the image. We can then find exact corresponding points using cross-correlation between two user silhouette images to determine the 3D position of each user. The extracted user silhouette is warped by rectification and translated to fit into a color image. We can now generate a video texture of the user by masking the background of the user in the color image. Each video texture is then transmitted to a remote site and displayed on a billboard in virtual space.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 16010
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Ogi, T., Yamada, T., Tamagawa, K., Kano, M., Hirose, M.: Immersive telecommunication using stereo video avatar. In: Proc. Virtual Reality 2001 Conference (VR 2001). IEEE Computer Society Press, Los Alamitos (2001)

    Google Scholar 

  2. Ogi, T., Yamada, T., Hirose, M., Fujita, M., Kuzuu, K.: High presence remote presentation in the shared immersive virtual world. In: Proc. IEEE Virtual Reality 2003 Conference (VR 2003). IEEE Computer Society Press, Los Alamitos (2003)

    Google Scholar 

  3. Ogi, T., Yamada, T., Hattori, Y., Kurita, Y., Hirose, M.: Usage of video avatar technology for immersive communication. In: Proc. First Intl Workshop on Language Understanding and Agents for Real World Interaction 2003 (2003)

    Google Scholar 

  4. Gross, M., Wuermlin, S., Naef, M., Lamboray, E., Spagno, C., Kunz, A., K-Meier, E., Svoboda, T., Gool, L., Lang, S., Strehlke, K., Moere, A.V., Staadt, O.: blue-c: a spatially immersive display and 3d video portal for telepresence. ACM Trans. Graphics 22(3), 819–827 (2003)

    Article  Google Scholar 

  5. Wuemlin, S., Lamboray, E., Gross, M.: 3d video fragments: Dynamic point samples for real-time free-viewpoint video. Computers and Graphics 28(1), 3–14 (2004)

    Article  Google Scholar 

  6. Vorozcovs, A., Hogue, A., Stuerzlinger, W.: The hedgehog: a novel optical tracking method for spatially immersive displays. In: Proc. IEEE VR 2005. IEEE Computer Society press, Los Alamitos (2005)

    Google Scholar 

  7. Matusik, W.: Image-based visual hulls. Master’s thesis, Massachusetts Institute of Technology (2001)

    Google Scholar 

  8. Haritaoglu, I., Harwood, D., Davis, L.S.: Hydra: Multiple people detection and tracking using silhouettes. In: Proc.IEEE International Workshop on Visual Surveillance. IEEE Computer Society press, Los Alamitos (1999)

    Google Scholar 

  9. Tsai, R.Y.: An efficient and accurate camera calibration technique for 3d machine vision. In: Proc. IEEE Computer Vision and Pattern Recognition. IEEE Computer Society Press, Los Alamitos (1986)

    Google Scholar 

  10. Fusiello, A., Trucco, E., Verri, A.: A compact algorithm for rectification of stereo pairs. Machin Vision and Applications 12(1), 16–22 (2000)

    Article  Google Scholar 

  11. Naef, M., Staadt, O., Gross, M.: Multimedia integration into the blue-c api. Computers and Graphics 29(1), 3–15 (2005)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Rhee, SM., Park, J., Kim, MH. (2006). Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_143

Download citation

  • DOI: https://doi.org/10.1007/11736639_143

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics