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Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

Regarding the modeling aspects of computer animation, the skeletal animation is a newfangled modeling technology to assist in single-mesh model animation. There are two aspects of advancement proposed in this paper. First, we construct a novel vertical data structure (Modified Body-Tree) to describe the skeletal models in animation. Second, instead of normal methods such as linear interpolation and higher-order spline interpolation to generate in-between frame, we proposes an adaptive and high-performance algorithm based on 4-Point subdivision scheme to generate in-between frame in the skeletal animation. By this advanced algorithm, a smoother skeletal animation with blander vision effect is achieved.

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© 2006 Springer-Verlag Berlin Heidelberg

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Zhou, F., Luo, X., Huang, H. (2006). Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_134

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  • DOI: https://doi.org/10.1007/11736639_134

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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