Abstract
Regarding the modeling aspects of computer animation, the skeletal animation is a newfangled modeling technology to assist in single-mesh model animation. There are two aspects of advancement proposed in this paper. First, we construct a novel vertical data structure (Modified Body-Tree) to describe the skeletal models in animation. Second, instead of normal methods such as linear interpolation and higher-order spline interpolation to generate in-between frame, we proposes an adaptive and high-performance algorithm based on 4-Point subdivision scheme to generate in-between frame in the skeletal animation. By this advanced algorithm, a smoother skeletal animation with blander vision effect is achieved.
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© 2006 Springer-Verlag Berlin Heidelberg
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Zhou, F., Luo, X., Huang, H. (2006). Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_134
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DOI: https://doi.org/10.1007/11736639_134
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
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