Design of Affordances for Direct Manipulation of Digital Information in Ubiquitous Computing Scenarios | SpringerLink
Skip to main content

Design of Affordances for Direct Manipulation of Digital Information in Ubiquitous Computing Scenarios

  • Conference paper
Smart Graphics (SG 2005)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 3638))

Included in the following conference series:

Abstract

This work focuses on interface design for supporting users of instrumented environments to interact with virtual information embedded in the real world. A gesture-based interaction paradigm is presented and the prototype of an interface providing affordances for gesture-based direct manipulation of digital information is described.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Butz, A., Beshers, C., Feiner, S.: Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments. In: ACM UIST Symposium on User Interface Software and Technology, San Fraincisco (1998)

    Google Scholar 

  2. Cao, X., Balakrishnan, R.: VisionWand: Interaction Techniques for Large Displays using a Passive Wand Tracked in 3D. In: ACM UIST Symposium on User Interface Software and Technology (2003)

    Google Scholar 

  3. Cooper, A., Reimann, R.: About Face 2.0: The Essentials of Interaction Design, March 17, 2003 . Wiley, Chichester (2003)

    Google Scholar 

  4. Gaver, W.: Technology Affordances. In: Proc. ACM CHI 1991 (1991)

    Google Scholar 

  5. Gibson, J.J.: The Ecological Approach to Visual Perception. Hughton Mifflin, New York

    Google Scholar 

  6. FLUIDUM project, FLexible User Interfaces for Distributed Ubiquitous Machinery, http://www.fluidum.org

  7. Ishii, H., Ullmer, B.: Tangible Bits: towards seamless Interfaces between People, Bits, and Atoms. In: Proc. CHI 1997 (1997)

    Google Scholar 

  8. ISO 9241-11:1998, Ergonomic requirements for office work with visual display terminals (VDTs) – Part 11: Guidance on usability (1998)

    Google Scholar 

  9. O’Regan, Noe, A.: On the Brain-basis of Visual Consciousness: A Sensory-Motor Approach. In: Noe, A., Thompson, E. (eds.) Vision and Mind. MIT Press, Cambridge (2002)

    Google Scholar 

  10. Norman, D.A.: The Psychology f Everyday Things. Basic Books, New York (1998)

    Google Scholar 

  11. Paley, W.B.: Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings. In: Proc. Smart Graphics 2003, Heidelberg, Germany (2003)

    Google Scholar 

  12. Rekimoto, J.: Pick and Drop: a Direct Manipulation Technique for Multiple Computer Environments. In: Proc. UIST 1997 (1997)

    Google Scholar 

  13. Rekimoto, J., Sciammarella, E.: TooolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices. In: ACM UIST Symposium on User Interface Software and Technology, pp. 109–117 (2000)

    Google Scholar 

  14. Rekimoto, J.: SmartSkin: an Infrastructure for Freehand Manipulation in Interactive Surfaces. In: CHI 2002, pp. 113–120. ACM Press, New York (2002)

    Chapter  Google Scholar 

  15. Ringel, M., Berg, H., Jin, Y., Winograd, T.: Barehands: Implement-Free Interaction with a Wall-Mounted Display. In: ACM CHI Conference on Human Factors in Computing Systems (Extended Abstracts), pp. 367–368 (2001)

    Google Scholar 

  16. Shneiderman, B.: Direct manipulation: A step beyond programming languages. IEEE Computer 16, 57–69 (1983)

    Google Scholar 

  17. Terrenghi, L.: Design for Interaction in Instrumented Environments. To appear in Doctoral colloquium proceedings of Pervasive 2005, Munich, Germany (May 2005)

    Google Scholar 

  18. Weiser, M.: The computer for the 21st century, September 1991, vol. 265. Scientific American (1991)

    Google Scholar 

  19. Zhai, S., Morimoto, C., Ihde, S.: Manual and Gaze Input Cascades (MAGIC) Pointing. In: Proc. CHI 1999 (1999)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Terrenghi, L. (2005). Design of Affordances for Direct Manipulation of Digital Information in Ubiquitous Computing Scenarios. In: Butz, A., Fisher, B., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2005. Lecture Notes in Computer Science, vol 3638. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11536482_17

Download citation

  • DOI: https://doi.org/10.1007/11536482_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28179-5

  • Online ISBN: 978-3-540-31905-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics