Evolution and optimality of similar neural mechanisms for perception and action during search - PubMed Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2010 Sep 9;6(9):e1000930.
doi: 10.1371/journal.pcbi.1000930.

Evolution and optimality of similar neural mechanisms for perception and action during search

Affiliations

Evolution and optimality of similar neural mechanisms for perception and action during search

Sheng Zhang et al. PLoS Comput Biol. .

Abstract

A prevailing theory proposes that the brain's two visual pathways, the ventral and dorsal, lead to differing visual processing and world representations for conscious perception than those for action. Others have claimed that perception and action share much of their visual processing. But which of these two neural architectures is favored by evolution? Successful visual search is life-critical and here we investigate the evolution and optimality of neural mechanisms mediating perception and eye movement actions for visual search in natural images. We implement an approximation to the ideal Bayesian searcher with two separate processing streams, one controlling the eye movements and the other stream determining the perceptual search decisions. We virtually evolved the neural mechanisms of the searchers' two separate pathways built from linear combinations of primary visual cortex receptive fields (V1) by making the simulated individuals' probability of survival depend on the perceptual accuracy finding targets in cluttered backgrounds. We find that for a variety of targets, backgrounds, and dependence of target detectability on retinal eccentricity, the mechanisms of the searchers' two processing streams converge to similar representations showing that mismatches in the mechanisms for perception and eye movements lead to suboptimal search. Three exceptions which resulted in partial or no convergence were a case of an organism for which the targets are equally detectable across the retina, an organism with sufficient time to foveate all possible target locations, and a strict two-pathway model with no interconnections and differential pre-filtering based on parvocellular and magnocellular lateral geniculate cell properties. Thus, similar neural mechanisms for perception and eye movement actions during search are optimal and should be expected from the effects of natural selection on an organism with limited time to search for food that is not equi-detectable across its retina and interconnected perception and action neural pathways.

PubMed Disclaimer

Conflict of interest statement

The authors have declared that no competing interests exist.

Figures

Figure 1.Virtual
Figure 1.Virtual. evolution of perception and saccade with different visibility maps, eye movement models and configurations.
a. Ventral (perception) and dorsal (action) streams projecting from the primary visual cortex (V1). b. Flow chart for two models of human eye-movement search: Ideal Bayesian Searcher (IS) and the Saccadic targeting model (maximum a posteriori probability model, MAP). c. 8 alternative forced choice target search for steep visibility map. d. 8 alternative forced choice target search for broad visibility map. e. 4 alternative forced choice target search for broad visibility map. Light blue circles outline possible target locations. Location of fixations for 1st (blue) and 2nd saccades (red) for three models: IS, MAP and Entropy Limit Minimization (ELM) in white noise The MAP model simulations include small random saccade endpoint errors to facilitate visualization of the different fixations. Central cross indicates initial fixation point for all models.
Figure 2
Figure 2. Virtual evolution of two separate streams with the genetic algorithms for three different targets.
a. Virtual evolution of the perception (ventral stream) and saccade (dorsal stream) templates constructed from different linear combinations of twenty four different V1 simple cells which spanned the target (Gabor functions with center frequencies, 0.5, 1, 2, 4 cycles/degree for 6 different orientations, 30 degrees apart, and octave bandwidths). Probability of survival of an individual depends on search accuracy of the ideal searcher approximation (ELM model) with the two templates. b. Top row three different targets (from right to left: isotropic Gaussian, vertical elongated Gaussian and the difference of a vertical and horizontal elongated Gaussians) used in different evolution simulations for search in 1/f noise and a steep visibility map (See Figure 1c, left). All targets are luminance grey patterns but are shown in pseudo-color and scaled for each image to maximize the use of the color scale.
Figure 3
Figure 3. Evolution plots for detecting the isotropic Gaussian target embedded in three different backgrounds.
1st row: Sample images for the 8 alternative forced choice (AFC) search task for an isotropic Gaussian shaped luminance target with a steep visibility map (Figure 1c left) added to white noise, 1/f noise, and natural images. Center of circles indicate the possible target locations and the central cross is the initial fixation position for the models. 2nd row: Distribution of search accuracies for simulated individuals as a function of generation. 3rd row: Distribution of correlations between perception and saccade templates of individuals in each generation. Bottom row: Perception (red) and saccade (blue) templates radial profiles (averaged across all angles) of best performing simulated individual for each background type. Results are averages across ten different virtual evolution runs each with 500 generations. Plots only show data up to the 200th generation for which convergence has occurred. Radial profile of the Gaussian signal is shown in a dashed line for comparison.
Figure 4
Figure 4. Evolution plots for different models and scenarios detecting the elongated Gaussian target ( Figure 2b ; middle).
a. 8 AFC search with a broad visibility map using 1/f noise for the Entropy Limit Minimization model (ELM) and the Saccade Targeting model (MAP); b. 4 AFC with broad visibility map using 1/f noise for the ELM and MAP model. All results based on averages across 10 virtual evolution runs.
Figure 5
Figure 5. Evolution plots for a model with changing V1 receptive field size/spatial frequency with retinal eccentricity.
a. 8 AFC search task in 1/f noise (left) and graph (right) showing the change in central spatial frequency and width of channel in the frequency domain of oriented Gabor functions with retinal eccentricity. b. Radial profiles in the frequency domain of Gaussian target (left) and DoG target (right) with a center frequency of 8 cycles/degree. c. Distribution of correlations between perception and saccade templates of individuals in each generation for Gaussian target (left) and DoG target (right). d. Perception and saccade templates radial profiles (averaged across all angles) of best performing simulated individual for low-frequency Gaussian target (left) and higher frequency DoG target (right).
Figure 6
Figure 6. Evolution plots for scenarios which resulted in partial or no convergence of two templates.
All proportion correct and correlation plots shows the distribution for individuals in each generation. All results based on averages across 10 virtual evolution runs. a. 8 AFC search of the elongated Gaussian signal for a flat visibility map (ELM model); b. 8 AFC search of the elongated Gaussian signal for a broad visibility map, natural images, but with 8 eye movements which allows the model to fixate on all possible target locations (ELM model); c. 8 AFC search of an isotropic Gaussian signal for a steep visibility map using 1/f noise for the ELM model and considering two visual processing streams with different spatial pre-filtering based on LGN parvocellular and magnocelluar properties; d. Normalized frequency amplitude for Gaussian target, parvocellular LGN cell and magnocellular LGN cell; e. Perception and saccade templates radial profiles (averaged across all angles) of best performing simulated individual for the model with pathway LGN pre-filtering.

Similar articles

Cited by

References

    1. Ungerleider LG, Mishkin M. Two cortical visual systems. In: Ingle DJ, Goodale MA, Mansfield RW, editors. Analysis of Visual Behavior. Cambridge, Massachusetts: MIT Press; 1982. pp. 549–586.
    1. Sakata H, Taira M, Kusunoki M, Murata A, Tanaka Y. The parietal association cortex in depth perception and visual control of hand action. Trends Neurosci. 1997;20:350–357. - PubMed
    1. Snyder LH, Batista AP, Andersen RA. Coding of intention in the posterior parietal cortex. Nature. 1997;386:167–170. - PubMed
    1. Goodale MA, Milner AD, Jakobson LS, Carey DP. A neurological dissociation between perceiving objects and grasping them. Nature. 1991;349:154–156. - PubMed
    1. Goodale MA, Milner AD. Separate visual pathways for perception and action. Trends Neurosci. 1992;15:20–25. - PubMed

Publication types