Thanks for the guide, it worked! It's a shame it's not fixed after all these years but your workaround will make it a lot easier for me (had to switch browsers constantly and after an update, not even my alt browser worked anymore).
Hula Noob
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I absolutely adored this. You had me at short story adaption, those are far and few in between in horror gaming (even though the genre lends itself to it) but the ones I know are also great.
You have such a great sense for the whole drama and storyboard. The visuals are great, the switch of perspectives, the small little walking segments, the dialog - it was all a big delight, I had so much fun, there were so many neat little surprises in the story and how you told it. Gorgeous.
Adrian, this was fantastic. The moment it started, I was hooked, I was tense as heck and I hated every second of it aka, your horror game succeeded 100% in what it set out to do.
I love how straight forward this was, that it wasn’t too hard to play through and I loved the details like the gigantic backpack, the sea-based toys, the slouch. Amazing work. I play so many horror shorts, so I am a little bit desensitised but this really got me good.
It’s an instant follow and I will check out your other games.
Edit: Haha, we basically posted each other's feedback at the same time, amazing :D
This was really neat, the character design is very cool, very disturbing and I liked the story and the puzzles, it made for two fun playthroughs.
I think the writing is a little bare-bones or rather, it feels like it was translated or written by someone who is not fully fluid in English. But that’s a small thing overall, I really enjoyed the game (I am heckling it a bit in my playthrough but that’s quite playful, I really liked the second ending storyline).
This was such a great surprise. The artwork is fantastic, the writing is such a great mix between horrifying and hilarious and there’s so many details. Lyle is amazing. No notes.
I wondered if there’s maybe too many variables you added for the character stats and you could maybe make the development process a little easier by removing one or two things to keep it a bit more straightforward because it’s a lot when you start the game and it’s probably even more if you really want to work it out further. But overall this is a fantastic demo/proof of concept and I really enjoyed my little adventure.
I really enjoyed the story, the visuals and some very neat ideas, like the subtle noise when exiting the lighthouse. It was very different from what I expected which is always good in such an oversaturated genre. It kept me hooked! I am looking forward to your next game!
My game bugged out twice at the end, I think the placement of the - redacted - might be inconvenient because it’s too close to the player, so it bugs out.
I love folk horror in any case but I did not expect this to be so amazing. The art and the cut scenes are stunning, the story is amazing and once I figured out what was going on, I just loved how everything fit together.
I also have no idea how you managed to make certain “investigation” techniques so fun even though they are so wrong :D
I am in awe.
Hi, I wanted to share my lets play because I have quite a bit of feedback. I think the game looks and plays fairly well but the lack of story and narrative cohesion is not doing it any favours, it feels unfinished that way but I think it only needs a few small fixes to remedy that.
So if you like, you can watch me talking at length about some tips or you can ask me some questions here on itch, I am happy to give some further feedback if needed (and wanted) :)
Loved the first act and then the second act added so much to the story and what you can take from it. Amazing writing and the visual style is gorgeous, all those cinematics, just a really cool experience.
Shout out also to the music, so subtle yet unnerving.
(only thing for me: the J-button is an unusual choice to continue the text but I guess that’s mainly to do with the game actually being designed for the gameboy so no biggie)
Oh, this was wonderful, the story was great, the writing, loved the visuals but how absolutely darling to make it so easy to go for the different endings. It makes trying out for other endings so much more fun!
I really hope, you stick with horror, you have a great distinct style, both visually and story-wise.
I love the premise, your story ideas are always fantastic but my lord, that English translation :D
It's close to being completely broken, although I understood the main plot points, it ruined the atmosphere so much and turned some conversations into abstract art pieces.
I am sure the original conversations are disturbing and creepy but due to the translation it was more comedy than the surreal dread that the plot implied.
Absolutely gorgeous, I loved it, it’s so reminiscent of old 80s/90s horror movies but still feels very fresh and fun. Jessa is a fantastic character, the voice over was great (had a lot of personality), the puzzles were really smooth and the overall setup is amazing.
I really hope that we’ll get to see the game, I put it on my wishlist! I would love not only the full story but the anthology come to life because even though anthologies are quite the trend in horror nowadays, this game style and tone is actually seldom enough (because it is a lot of work).
Only other developer team I have in mind are Octavi Navarro and Susanna Granell's Midnight Scenes series.
And it would be a great companion piece because this is more the 80s/90s slasher version of it.
I love that you tried something new with this episode of Midnight Scenes, it was a big surprise and hit just the right spots. I am continuously in awe how you create these very real characters, from the character art to the dialog, it’s so much fun to spend time (well, considering …) with them.
I also you think that you two are fantastic at pacing because this story could have been a slog (and there are games where it is) but you managed to work in enough changes and deviations to keep it engaging.
Amazing work. As always.
It might not have been the most frightening game I’ve ever played but that voiceover was so well done, the whole story had a Goosebumps vibe in that it was highly entertaining, a little camp and a tad weird (in a good way).
I also think that the writing was quite good, even though Emily is not the brightest bulb in the murder shed, her monologues and dialogs felt very natural.
The idea is fantastic and I love how scared it made me when I had to enter the dark rooms one by one to clap, fantastic tension. I think I would have loved if more clues as to what was going on would have been found in the house, the neighbour was a bit too much exposition but for a first horror game, this was pretty neat and I love the way the neighbourhood looks!
I had some troubles with fishing itself (but I was never born to hunt for my own food, I admit) but absolutely love how the environment grows more sinister, together with the audio, it was so effective and something I don’t see often in shorter indie games.
I know that other things were the main focus but the way the sea and the sky progressed was my favourite part, it was so gorgeous and scary.
I can’t believe this is a game jam game, it looks and plays fantastic and even though it’s very short, it has everything for a full experience (puzzles, stories, and an amazing ending).
Also, can I tell you have great it is to have you on itch because it’s been quite a while that I played some great point & click pixel horror games in this style and it’s one of my favourite sub-genres.
I had a blast with this game and especially loved how the game mixes a lot of humor with genuinely terrifying concepts and stories.
I love this so much, it really feels like a thoroughly thought-out horror short story. The puzzles are super fun, I love that you actually thought about the way the game ends and didn’t just slap something on. It made me replay more times than I usually do because I just wanted to explore everything.
I think this is a very cool game, love the visuals, sound design is great, the gameplay is simple but effective and fun, it’s a great take on this sub-genre.
I do feel like the enemy appearance is a little unfair. Sound hints don’t seem to help evade it because there's no time at all after the sound and at times it felt as if it was more random instead of based on strategy/reaction. I think giving the players more of a chance to evade their early end would enhance this a lot. But damn, otherwise it's very neat.
I immediately wishlisted this game and I really hope it gets a full release. I love this. I love how much attention you pay to the different characters and their backstories, I am already invested in the family drama. Loved the puzzles and your visuals are great, I love that it all feels very hand-made (in a good way), like a classic Point & Click.
One small thing: I wish the character would stand a little to the said when you walk to an item, so you can still interact with it. As it was, I always had to move Borys to the side because he was blocking all item actions.
I really appreciate that you took the time to add some lore to the game. I’ve played so many recently that were just things happening without any context, so it’s really nice to have some world building and even some characters to interact with!
Also appreciated that it actually had a few small puzzles.