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Dazzle Draw

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Dazzle Draw
Original author(s)David Snider[1]
Initial release1984; 40 years ago (1984)
PlatformApple II
TypeRaster graphics editor

Dazzle Draw is a raster graphics editor for the Apple IIc and Apple IIe.[2][3][4][5][6] The program allows users to create bitmap images which can then be printed or used in other programs. Developed by David Snider[7] and released in 1984[7][8] by Broderbund,[2] the program is similar to MacPaint,[9] released in early 1984. Snider previously wrote the Apple II pinball game David's Midnight Magic.[1]

Dazzle Draw is designed specifically to take advantage of the graphics capabilities of the Apple IIc and Enhanced IIe.[10] The program allows use of 16 colors and supports the creation of automated slide shows.[10]

Reviews

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Dazzle Draw was reviewed on the December 1985 issue of Games magazine.[11] It was praised for being easy to use "whether you choose a graphics tablet (preferred), a mouse controller, or a joystick" and considered to be "in a word, dazzling".[11]

References

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  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "Computer software:Apple II Dazzle Draw: The Double Hi-Res Graphics Tool - Review Copy". Google Arts & Culture.
  3. ^ "Dazzle Draw for the Apple II [Part 01\02]" – via www.youtube.com.
  4. ^ "Dazzle Draw for the Apple II [Part 02\02]" – via www.youtube.com.
  5. ^ "1984 Apple IIc DAZZLE DRAW "Logo Design" Tutorial + Apple Mouse | The Jason Wydro Show | Ep. 266" – via www.youtube.com.
  6. ^ "1652 Dazzle Draw v1.2 (Apple IIe)" – via Internet Archive.
  7. ^ a b Dazzle draw. OCLC 11747492 – via WorldCat.
  8. ^ "Dazzle Draw". Video Game Museum. Retrieved August 14, 2014.
  9. ^ Philip Elmer-Dewitt (March 18, 1985). "Computers: The New Breeds of Software". Time. Retrieved August 14, 2014.
  10. ^ a b Earl Green. "Dazzle Draw". AllGame. Retrieved August 14, 2014.
  11. ^ a b Katz; Kunkel; Worley (December 1984). "Computers at Play - DAZZLE DRAW". Games. No. 70. p. 49.
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