Computer Science > Computer Vision and Pattern Recognition
[Submitted on 6 Nov 2022 (v1), last revised 23 Nov 2022 (this version, v2)]
Title:Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
View PDFAbstract:Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material editing with high fidelity. Code and data will be made available at \url{this https URL}.
Submission history
From: Yc Huo [view email][v1] Sun, 6 Nov 2022 03:34:26 UTC (33,879 KB)
[v2] Wed, 23 Nov 2022 08:08:39 UTC (45,769 KB)
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