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Brain Activity and Aggressive Behavior of Online Gamers

Brain Activity and Aggressive Behavior of Online Gamers

Guek-Nee Ke, Regina Wei Wen Tan, Sam Palmer
Copyright: © 2022 |Volume: 12 |Issue: 1 |Pages: 19
ISSN: 2155-7136|EISSN: 2155-7144|EISBN13: 9781683182160|DOI: 10.4018/IJCBPL.304903
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MLA

Ke, Guek-Nee, et al. "Brain Activity and Aggressive Behavior of Online Gamers." IJCBPL vol.12, no.1 2022: pp.1-19. https://doi.org/10.4018/IJCBPL.304903

APA

Ke, G., Tan, R. W., & Palmer, S. (2022). Brain Activity and Aggressive Behavior of Online Gamers. International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 12(1), 1-19. https://doi.org/10.4018/IJCBPL.304903

Chicago

Ke, Guek-Nee, Regina Wei Wen Tan, and Sam Palmer. "Brain Activity and Aggressive Behavior of Online Gamers," International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 12, no.1: 1-19. https://doi.org/10.4018/IJCBPL.304903

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Abstract

Research has shown mixed results in studies of online gaming and its effects, including aggression. The purpose of the current study is to examine the effects of a violent and non-violent game on aggression levels and brain activity. Forty-seven participants completed online questionnaires during pre- and post-gaming. During gaming, participants were randomly assigned to play either an action survival game or puzzle game. A mobile electroencephalography (EEG) recording device was used to record brain activity. Questionnaire results show significant positive correlations between problematic online gaming and aggression. The sub-dimensions of immersion, overuse and physical aggression showed a tendency to increase in the violent condition, while social isolation decreased in the non-violent condition. EEG data revealed some distinctions between the conditions. Frontal asymmetry analyses showed withdrawal-related activation throughout the experiment. Findings obtained suggest a behavioral and neurological distinction in playing different types of games.

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