Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design | IGI Global Scientific Publishing
Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design

Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design

Liu Hsin Lan (National Cheng Kung University, Taiwan), Lin Hao-Chiang Koong (National University of Tainan, Taiwan), Liang Yu-Chen (National University of Tainan, Taiwan), Zeng Yu-cheng (National Tsing Hua University, Taiwan), Zhan Kai-cheng (National Chung Hsing University, Taiwan), and Liu Hsin-Yueh (Chi Mei Medical Center, Chiali, Taiwan)
Copyright: © 2022 |Volume: 12 |Issue: 1 |Pages: 15
ISSN: 2155-6873|EISSN: 2155-6881|EISBN13: 9781683182207|DOI: 10.4018/IJOPCD.2022010102
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MLA

Lan, Liu Hsin, et al. "Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design." IJOPCD vol.12, no.1 2022: pp.1-15. https://doi.org/10.4018/IJOPCD.2022010102

APA

Lan, L. H., Koong, L. H., Yu-Chen, L., Yu-cheng, Z., Kai-cheng, Z., & Hsin-Yueh, L. (2022). Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design. International Journal of Online Pedagogy and Course Design (IJOPCD), 12(1), 1-15. https://doi.org/10.4018/IJOPCD.2022010102

Chicago

Lan, Liu Hsin, et al. "Incorporating Affective Computing Into an Interactive System With MakeyMakey: An Emotional Human-Computer Interaction Design," International Journal of Online Pedagogy and Course Design (IJOPCD) 12, no.1: 1-15. https://doi.org/10.4018/IJOPCD.2022010102

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Abstract

People's motions or behaviors often ensue from these positive or negative emotions. Set off either subconsciously or intentionally, these fragmentary responses also represent people's emotional vacillations at different times, albeit rarely noted or discovered. This system incorporates affective computing into an interactive installation: While a user is performing an operation, the system instantaneously and randomly generates corresponding musical instrument sound effects and special effects. The system is intended to enable users to interact with emotions through the interactive installation to yield a personalized digital artwork as well learning about how emotions affect the causative factors of consciousness and personal behaviors. At the end of the process, this project design renders three questionnaires for users to fill in as a means to enhance the integrity and richness of the system with a survey and to further increase the stability and precision of the system through progressive modifications aligned with user suggestions.

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