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A question of proximity: exploring a new screen grammar for 360-degree cinematic virtual realityMedia Practice and Education10.1080/25741136.2019.1641005 Chapter
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The Impacts of Subtitles on 360-Degree Video Journalism Watching2018 International Joint Conference on Information, Media and Engineering (ICIME)10.1109/ICIME.2018.00035 Conference
Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and LonelinessProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376582 Article
Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic ReviewPRESENCE: Virtual and Augmented Reality10.1162/pres_a_00409 Chapter
Cinematic Virtual Reality as a Veiled Opportunity to Enter the Metaverse: The Question of Field of ViewAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_8 Article
Using Cinematic Virtual Reality to Get Acquainted with the MetaverseBaltic Screen Media Review10.2478/bsmr-2022-0019 Chapter
The 360-Degree Spectator—Key Concepts for the Cinematic Virtual Reality Viewing ExperienceCinematic Virtual Reality10.1007/978-3-030-72147-3_2
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