Virtual Reality in Palliative Care: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Protocol and Registration
2.2. Eligibility Criteria
2.3. Information Sources/Search Strategy
- 1.
- Virtual reality OR virtual environment* OR VR OR VR headset OR virtual reality headset OR head-mounted display OR HMD OR helmet-mounted display
- 2.
- Palliat* OR hospice OR end of life OR terminal care OR life support care OR terminally ill OR terminal-stage* OR advanced disease OR (“end-stage disease*” or “end-stage disease* or end-stage illness” or “end-stage”) OR last year of life OR life’s end
- 3.
- 1 AND 2
2.4. Data Management
2.5. Selection Process
2.6. Data Collection Process and Data Items
2.7. Study Risk of Bias Assessment
2.8. Outcomes
2.9. Synthesis Methods
Narrative Synthesis
3. Results
3.1. Risk of Bias Assessment
3.2. The Efficacy of VR Interventions in Palliative Care Patients Regarding Psychological Outcomes and Somatic Outcomes
3.3. General Satisfaction with VR
3.4. Experience
Studies and Year of Publication | Demographics | Setting | Population | VR Technology | Aims | Intervention | Number of Sessions (Duration/Frequency) | |
---|---|---|---|---|---|---|---|---|
N (M/F) | Mean Age (SD) | |||||||
Brungardt et al., 2020 [34] | 23 (11/12) | 47.4 (17.1) | Hospital, U.S.A. | Hospitalised adults (18+ years) with a palliative care consult. | Oculus Go | To evaluate implementation measures of feasibility, usability, and acceptability of a VR-based music therapy intervention. | Patient created customised soundtrack to listen to during one of four nature-based 360° VR environments | 1 (<30 min) |
Ferguson et al., 2020 [35] | 25 (3/22) | 85 (8.9) | Hospice, U.S.A. | Convenience sample with diagnosis of dementia. | Mirage Solo | To explore acceptability, tolerability, and subjective experience of VR as therapeutic recreation for hospice patients living with dementia. | Pre-selected VR experience. YouTube VR 360 beach scene video | 1 (~35 min)–3.5 min video looped for up to 12 times, 12.4 min average. |
Johnson et al., 2020 [30] | 12 (4/8) | 72 (16) | Hospice, U.S.A. | Patients with life-limiting illness. | Samsung Gear | To examine the utility of VR for palliative care patients | Pre-selected VR experience using one of nine low-cost, easy-to-use applications (e.g., “360 Photos”, “Meditation,” “Hello Mars.”) | 1 (30 min, 11/12 participants at least 20 min) |
Lloyd & Haraldsdottir, 2021 [32] | 19 (10/9) | 69.6 (15.4) | Hospice, U.K. | Adult inpatients and outpatients diagnosed with a life-limiting condition. | Not reported | To explore the acceptability and potential benefits of using immersive VR for people with life-limiting conditions in a hospice setting. | Personalised VR experience. Participants asked to decide on a destination of choice. | 1 (30 min) |
Niki et al., 2019 [23] | 20 (14/6) | 72.3 (11.9) | Palliative care wards, Japan. | Patients (20+ years) with a terminal cancer diagnosis. | HTC VIVE | To verify whether simulated travel using VR is efficacious in improving symptoms in terminal cancer patients. | Personalised VR experience. Participants asked where they wanted to go using Google Earth VR®. | 1 (~30 min) |
Nwosu et al., 2021 [22] | 15 [12 patients, 3 caregivers] (9/6) 7 staff members 6 representatives | 63 [median] (16.5) | Hospital and hospice, U.K. | Inpatients and outpatients from both units Staff from both units. Members of the general public for evaluation | Samsung Gear | To explore the feasibility of implementing VR therapy for patients and caregivers in a hospital specialised inpatient palliative care unit and hospice and to identify questions for organisations to support VR adoption in palliative care. | Pre-selected VR experience from one of three applications: guided relaxation video of a beach, guided meditation through forest, or rollercoaster ride. | 1 (5–10 min) |
Perna et al., 2021 [31] | 26 (12/14) | Range 27–85 | Hospice, U.K. | Patients under hospice care (18+ years) with progressive life-limiting illness. | Google Daydream | To test the feasibility and acceptability of recruiting people with advanced illness into a trial with multiple VR sessions and to determine whether outcomes on the ESAS show any effect of personalised VR. | Participants randomised into 2 groups: personalised and pre-selected VR experience. Personalised group participated in an interview to obtain preferences for VR sessions, and non-personalised group offered a randomly selected VR session from a set of 6 pre-selected experiences. | 4 (4 min, once weekly) |
Weingarten et al., 2019 [33] | 1 (0/1) | 12 | Hospital, Canada. | One patient with myelocytic leukaemia. | Not reported | To trial VR program as a part of therapeutic supports to inform a future pilot project. | Personalised VR experience tailored to the patients’ specific wants and needs. | 1 (5–10 min) |
Studies and Year of Publication | Psychological and Somatic Outcomes | General Satisfaction | Overall Usability | ||||||
---|---|---|---|---|---|---|---|---|---|
Psychological Outcomes | Somatic Outcomes | Experience | Likeability | Perceived Benefit/ Helpfulness | Usability | Feasibility | Acceptability and Tolerance | Negative Effects | |
Brungardt et al., 2020 [34] | |||||||||
Ferguson et al., 2020 [35] | |||||||||
Johnson et al., 2020 [30] | * | ||||||||
Lloyd & Haraldsdottir, 2021 [32] | |||||||||
Niki et al., 2019 [23] | ^ | ^ | § | ||||||
Nwosu et al., 2021 [22] | |||||||||
Perna et al., 2021 [31] | † | † | |||||||
Weingarten et al., 2019 [33] |
Studies and Year of Publication | Risk of Bias Score | Risk of Bias |
---|---|---|
Brungardt et al., 2020 [34] | 4/9 | High |
Ferguson et al., 2020 [35] | 6/9 | Moderate |
Johnson et al., 2020 [30] | 6/9 | Moderate |
Lloyd & Haraldsdottir, 2021 [32] | 4/9 | High |
Niki et al., 2019 [23] | 6/9 | Moderate |
Nwosu et al., 2021 [22] | 4/9 | High |
Perna et al., 2021 [31] | 7/9 | Low |
Weingarten et al., 2019 [33] | 2/9 | High |
3.5. Likeability
3.6. Perceived Benefit/Helpfulness
3.7. Usability of VR
3.7.1. General Usability
3.7.2. Feasibility
3.7.3. Acceptability and Tolerance
3.7.4. Negative Effects
4. Discussion
4.1. Enhancing Psychological Outcomes and Somatic Outcomes
4.2. General Satisfaction with VR
4.3. Usability of VR
4.4. Limitations
5. Conclusions and Future Directions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Martin, J.L.; Saredakis, D.; Hutchinson, A.D.; Crawford, G.B.; Loetscher, T. Virtual Reality in Palliative Care: A Systematic Review. Healthcare 2022, 10, 1222. https://doi.org/10.3390/healthcare10071222
Martin JL, Saredakis D, Hutchinson AD, Crawford GB, Loetscher T. Virtual Reality in Palliative Care: A Systematic Review. Healthcare. 2022; 10(7):1222. https://doi.org/10.3390/healthcare10071222
Chicago/Turabian StyleMartin, Jessica L., Dimitrios Saredakis, Amanda D. Hutchinson, Gregory B. Crawford, and Tobias Loetscher. 2022. "Virtual Reality in Palliative Care: A Systematic Review" Healthcare 10, no. 7: 1222. https://doi.org/10.3390/healthcare10071222
APA StyleMartin, J. L., Saredakis, D., Hutchinson, A. D., Crawford, G. B., & Loetscher, T. (2022). Virtual Reality in Palliative Care: A Systematic Review. Healthcare, 10(7), 1222. https://doi.org/10.3390/healthcare10071222