Why do people play mobile social games? An examination of network externalities and of uses and gratifications
Abstract
Purpose
The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic.
Design/methodology/approach
Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to examine the research model.
Findings
The results reveal that both network externalities and individual gratifications significantly influence the intention to play social games on mobile devices. Time flexibility, however, which is one of the mobile device features, appears to contribute relatively little to the intention to play mobile social games.
Originality/value
This research successfully applies a combination of network externalities theory and U&G theory to investigate the antecedents of players’ intentions to play mobile social games. This study is able to provide a better understanding of how two dimensions – perceived number of users/peers and individual gratification – influence mobile game playing, an insight that has not been examined previously in the mobile apps literature.
Keywords
Acknowledgements
The authors thank the editor and the two anonymous reviewers for their valuable feedback on this paper.
Citation
Wei, P.-S. and Lu, H.-P. (2014), "Why do people play mobile social games? An examination of network externalities and of uses and gratifications", Internet Research, Vol. 24 No. 3, pp. 313-331. https://doi.org/10.1108/IntR-04-2013-0082
Publisher
:Emerald Group Publishing Limited
Copyright © 2014, Emerald Group Publishing Limited