Abstract
The use of sensors for tasks such as (1) interface manipulation, (2) digital games and (3) simulations is quickly becoming commonplace. Novel digital interfaces are being established and, as a result, users are getting better and better at both learning and using them. Medicine, engineering, and entertainment are but a few of the fields making use of sensors for the purpose of scientific progress or to improve the user’s experience. However, the use of emerging sensor devices is significantly more prominent in 3D games and simulations. This article evaluates the effectiveness of the Leap Motion Controller in 2D gaming environments. In the study, other devices such as a mouse, keyboard, gamepad, and touch screen are used to further analyze the performance data gathered with the Leap Motion Controller. Data collection employs user experience heuristics and pre-determined key performance indicators. The indicators were used to measure the effectiveness of the controllers in four main tasks: interface handling, character movement, item collection and combat gameplay. Users showed more effective control in item collection and combat gameplay, according to the data gathered from our subject’s gameplay sessions. Item collection was performed better with the Leap Motion Controller and touch screen, based on the data collected. Observed results also showed that conventional interfaces outperformed the Leap Motion Controller in character movement.
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Acknowledgements
Thanks to CAPES and MackPesquisa for enabling this research through financial aid and access to the literature, the research’s supervisor, GameArtPartners for the 2D art sprites used in the experiment’s game and all participants involved.
Data Availability statement
The game’s metrics, used to support this study’s results, are currently under embargo while the findings are being used commercially. Requests for the data made at least 12 months after publication will be considered by the authors.
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Martins, R., Notargiacomo, P. Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics. Multimed Tools Appl 80, 5539–5557 (2021). https://doi.org/10.1007/s11042-020-09696-7
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DOI: https://doi.org/10.1007/s11042-020-09696-7