Abstract
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to program a three-dimensional character to perform movements. We have gained insight into the desire for character realism. The lessons learned to date, as well as the challenges to integrating the physical and virtual and keeping the interactions rich are discussed.


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This material is based in part upon work supported by the National Science Foundation under Grant Number 1344228. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
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B. Daily, S., E. Leonard, A., Jörg, S. et al. Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool. Tech Know Learn 20, 79–84 (2015). https://doi.org/10.1007/s10758-014-9237-1
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DOI: https://doi.org/10.1007/s10758-014-9237-1