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Interactive sonification to assist children with autism during motor therapeutic interventions

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Abstract

Interactive sonification is an effective tool used to guide individuals when practicing movements. Little research has shown the use of interactive sonification in supporting motor therapeutic interventions for children with autism who exhibit motor impairments. The goal of this research is to study if children with autism understand the use of interactive sonification during motor therapeutic interventions, its potential impact of interactive sonification in the development of motor skills in children with autism, and the feasibility of using it in specialized schools for children with autism. We conducted two deployment studies in Mexico using Go-with-the-Flow, a framework to sonify movements previously developed for chronic pain rehabilitation. In the first study, six children with autism were asked to perform the forward reach and lateral upper-limb exercises while listening to three different sound structures (i.e., one discrete and two continuous sounds). Results showed that children with autism exhibit awareness about the sonification of their movements and engage with the sonification. We then adapted the sonifications based on the results of the first study, for motor therapy of children with autism. In the next study, nine children with autism were asked to perform upper-limb lateral, cross-lateral, and push movements while listening to five different sound structures (i.e., three discrete and two continues) designed to sonify the movements. Results showed that discrete sound structures engage the children in the performance of upper-limb movements and increase their ability to perform the movements correctly. We finally propose design considerations that could guide the design of projects related to interactive sonification

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Notes

  1. Henceforth, we will use the term anchor point to refer to the target points of the movement. For example, the initial position and the end position of the movement.

  2. Go-with-the-Flow is the name given to a framework proposed in [21] that includes a set of design principles, sonification paradigms, and alterations. The app developed using the framework guidelines (e.g., smartphone/wearable application) is also named Go-with-the-Flow in [21]. In this paper, we used the Go-with-the-Flow mainly to name the app that was built using the framework.

  3. https://youtu.be/UJttpUJcIM4

  4. “Pasitos” is a school clinic located in Mexico specialized in the care of children with autism, where 15 psychologists-teachers attend to close to 60 children with severe and mild autism. Both deployment studies were conducted at this clinic.

  5. Psychologist’s quotes were translated from Spanish to English.

  6. https://www.inegi.org.mx/contenidos/saladeprensa/aproposito/2019/internet2019_Nal.pdf

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Acknowledgments

We thank all the participants enrolled in this study and the researchers who provide helpful comments on previous versions of this document. We also thank CONACYT for students’ fellowships, the Jacob Foundation, Gillian Hayes, Armando Beltran, and the Start Lab team for their feedback.

Funding

This work was partially funded by the Microsoft Faculty Fellowship grant and the EU-FP7 Marie Curie IRSES UBIHEALTH: Exchange of Excellence in Ubiquitous Computing Technologies to Address Healthcare Challenges.

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Cibrian, F.L., Ley-Flores, J., Newbold, J.W. et al. Interactive sonification to assist children with autism during motor therapeutic interventions. Pers Ubiquit Comput 25, 391–410 (2021). https://doi.org/10.1007/s00779-020-01479-z

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