Abstract
Certain design opportunities stretch the boundaries of established procedure and when members of a working party on ‘After Care’ came to us seeking a computer component for a multimedia package we were confronted with just such a challenge. Faced with the unusual instructional goal of training indpendent-living skills, an unusual target population of low-literacy youth, and hardware limitations of lowest-common-denominator microcomputers, naturally, we developed a computer game. Using a cognitive approach, we developed ‘Quest for Independence’, a computer-based simulation game to develop independent-living skills. In this paper we discuss the approach, the resulting game and the current status.
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Quinn, C.N. Designing an instructional game: reflections on ‘Quest for Independence’. Educ Inf Technol 1, 251–269 (1996). https://doi.org/10.1007/BF02350662
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DOI: https://doi.org/10.1007/BF02350662