Abstract
In this presentation, we describe an immersive visuo-tactile VR system which presents tunable subjective hardness of virtual objects by employing the pseudo-haptic effects. Our system supposes that users put on an HMD and a glove which contains a mechanical structure that presents constraining force to his or her fingers in pinching virtual objects. The system visually displays a re-rendered virtual hand pinching deformed objects with its finger flexion magnified or suppressed graphically, for arousing the pseudo-haptic effect. We expect this method to be effective in creating mobile wearable tactile systems that are correlated to personal VR systems in home applications.
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This research is supported by JST ACCEL Embodied Media Project.
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Matsumoto, D. et al. (2018). An Immersive Visuo-Haptic VR Environment with Pseudo-haptic Effects on Perceived Stiffness. In: Hasegawa, S., Konyo, M., Kyung, KU., Nojima, T., Kajimoto, H. (eds) Haptic Interaction. AsiaHaptics 2016. Lecture Notes in Electrical Engineering, vol 432. Springer, Singapore. https://doi.org/10.1007/978-981-10-4157-0_48
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DOI: https://doi.org/10.1007/978-981-10-4157-0_48
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