Abstract
Dizziness is a major consequence of chronic imbalance and vestibular dysfunction, which prevents people performing their routine tasks and affects their quality of life. It may lead to severe injuries caused by unexpected falling. Medicine treatment can alleviate the syndrome of dizziness and past research shows that dizziness can be further reduced if appropriate vestibular function rehabilitation exercises are practiced regularly. Nevertheless, these exercises are usually time-consuming and tedious because of repetitive motions. Most of patients ceases practicing accordingly and reduce the effectiveness of rehabilitation. In order to encourage patients to be involved in the rehabilitation process, interactive rehabilitative gaming systems are introduced in the recent research. Virtual reality technology is used to enhance the gaming experiences and vision sensors are served as gaming inputs. This paper proposes a series of novel virtual reality games adapted by Cawthorne-Cooksey exercises, which are extensively used in clinical for chronic imbalance and vestibular dysfunction rehabilitation. 32 patients participate in the rehabilitation processes within two months period and their gaming parameters and quantified balance indices are analyzed by the supported vector machine (SVM) classifier. It shows that ~81 % patients improve their game parameters and balance indices after undertaking the dizziness rehabilitation training compared to the measurement they had. Our clinical observations also reveal that our patients have higher willing and motivation to regularly perform rehabilitation with the proposed system.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Monsell EM (1995) New and revised reporting guidelines from the Committee on hearing and equilibrium. American Academy of Otolaryngology-Head and Neck Surgery Foundation, Inc. Otolaryngology Head Neck Surgery 1995, vol 113, pp 176–178
Gauchard GC, Jeandel C, Perrin PP (2001) Physical and sporting activities improve vestibular afferent usage and balance in elderly human subjects. Gerontology 47:263–270
Greenspan SL, Myers ER, Maitland LA, Resnick NM, Hayes WC (1994) Fall severity and bone mineral density as risk factors for hip fracture in ambulatory elderly. JAMA 271:128–133
Luukinen H, Herala M, Koski K, Honkanen R, Laippala P, Kivelä SL (2000) Fracture risk associated with a fall according to type of fall among the elderly. Osteoporos Int 11:631–634
Schubert MC, Whitney SL (2010) From Cawthorne-Cooksey to biotechnology: where we have been and where we are headed in vestibular rehabilitation? J Neurol Phys Ther 34:62–63
Corna S, Nardone A, Prestinari A, Galante M, Grasso M, Schieppati M (2003) Comparison of Cawthorne-Cooksey exercises and sinusoidal support surface translations to improve balance in patients with unilateral vestibular deficit. Arch Phys Med Rehabil 84:1173–1184
Adamovich SV, Fluet GG, Merians AS, Mathai A, Qiu Q (2009) Incorporating haptic effects into three-dimensional virtual environments to train the hemiparetic upper extremity. IEEE Trans Neural Syst Rehabil Eng 17:512–520
Holden MK (2005) Virtual environments for motor rehabilitation: review. Cyberpsychol Behav 8:187–211
Lahiri U, Warren Z, Sarkar N (2011) Design of a gaze-sensitive virtual social interactive system for children with autism. IEEE Trans Neural Syst Rehabil Eng 19:443–452
Weiss PL, Katz N (2004) The potential of virtual reality for rehabilitation. J Rehabil Res Dev 41:vii–x
Hunag MC, Chen E, Xu W, Sarrafzadeh M (2012) Gaming for upper extremities rehabilitation. Proceeding of conference on wireless health 2012, vol 27
Huang MC, Xu W, Su Y, Lange B, Chang CY, Sarrafzadhe M (2012) Smart Glove for upper extremities rehabilitation gaming assessment. Proceeding of conference on pervasive technologies related to assistive environment 2012, vol 20
Takagi A, Fujimura E, Suehiro S (1985) A new method of statokinesigram area measurement. Application of a statistically calculated ellipse. In: Igarashi M, Black FO (eds) Vestibular and visual control on posture and locomotor equilibrium, Karger, Basel, pp 74–79
Paillard T, Costes-Salon C, Lafont C, Dupui P (2002) Are there differences in postural regulation according to the level of competition in judoists? Br J Sports Med 36:304–305
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer Science+Business Media Dordrecht
About this paper
Cite this paper
Huang, MC. et al. (2014). Automate Virtual Reality Rehabilitation Evaluation for Chronic Imbalance and Vestibular Dysfunction Patients. In: Huang, YM., Chao, HC., Deng, DJ., Park, J. (eds) Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Lecture Notes in Electrical Engineering, vol 260. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-7262-5_125
Download citation
DOI: https://doi.org/10.1007/978-94-007-7262-5_125
Published:
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-7261-8
Online ISBN: 978-94-007-7262-5
eBook Packages: EngineeringEngineering (R0)