Abstract
We investigate the problem of equilibrium computation for “large” n-player games where each player has two pure strategies. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we assume that a player can change another player’s payoff by at most \(\frac{1}{n}\) by changing her strategy. We study algorithms having query access to the game’s payoff function, aiming to find \(\varepsilon \)-Nash equilibria. We seek algorithms that obtain \(\varepsilon \) as small as possible, in time polynomial in n.
Our main result is a randomised algorithm that achieves \(\varepsilon \) approaching \(\frac{1}{8}\) in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. \(O(\log n)\) rounds/queries are required. We also show how to obtain a slight improvement over \(\frac{1}{8}\), by introducing a small amount of communication between the players.
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Notes
- 1.
If the player i never plays an action j in any query, set \(\widehat{u}_{i,j} = 0\).
- 2.
In particular, if we use \(\mathcal {Q}_{\beta ,\delta }\) for our query access, we will get \((\varepsilon + O(\beta ))\)-approximate equilibrium, with \(\varepsilon = 0.272, 0.25\) with probability at least \(1-\delta \).
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Goldberg, P.W., Marmolejo Cossío, F.J., Wu, Z.S. (2016). Logarithmic Query Complexity for Approximate Nash Computation in Large Games. In: Gairing, M., Savani, R. (eds) Algorithmic Game Theory. SAGT 2016. Lecture Notes in Computer Science(), vol 9928. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-53354-3_1
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