Abstract
Inspired by the work on Boolean games, we present turn-based games where each of the players controls a set of atomic variables and each player wants to achieve some individual goal in such a way that the other players remain unaware of the goal until it is actually achieved. We present definitions of winning such games with hidden goals for different non-cooperative settings, and discuss in which types of situations players have winning or equilibrium strategies. We also provide some complexity bounds on deciding whether a player has a winning strategy.
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Bulling, N., Ghosh, S., Verbrugge, R. (2013). Reaching Your Goals without Spilling the Beans: Boolean Secrecy Games. In: Boella, G., Elkind, E., Savarimuthu, B.T.R., Dignum, F., Purvis, M.K. (eds) PRIMA 2013: Principles and Practice of Multi-Agent Systems. PRIMA 2013. Lecture Notes in Computer Science(), vol 8291. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-44927-7_4
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DOI: https://doi.org/10.1007/978-3-642-44927-7_4
Publisher Name: Springer, Berlin, Heidelberg
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