Abstract
Agent-based models are a powerful tool for explaining the emergence of social phenomena in a society. In such models, individual agents typically have little cognitive ability. In this paper, we model agents with the cognitive ability to make use of theory of mind. People use this ability to reason explicitly about the beliefs, desires, and goals of others. They also take this ability further, and expect other people to have access to theory of mind as well. To explain the emergence of this higher-order theory of mind, we place agents capable of theory of mind in a particular negotiation game known as Colored Trails, and determine to what extent theory of mind is beneficial to computational agents. Our results show that the use of first-order theory of mind helps agents to offer better trades. We also find that second-order theory of mind allows agents to perform better than first-order colleagues, by taking into account competing offers that other agents may make. Our results suggest that agents experience diminishing returns on orders of theory of mind higher than level two, similar to what is seen in people. These findings corroborate those in more abstract settings.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Premack, D., Woodruff, G.: Does the chimpanzee have a theory of mind? Behav. Brain Sci. 1(04), 515–526 (1978)
Perner, J., Wimmer, H.: “John thinks that Mary thinks that...”. Attribution of second-order beliefs by 5 to 10 year old children. J. Exp. Child Psychol. 39(3), 437–471 (1985)
Apperly, I.: Mindreaders: The Cognitive Basis of “Theory of Mind”. Psychology Press, Hove (2011)
Hedden, T., Zhang, J.: What do you think I think you think?: Strategic reasoning in matrix games. Cognition 85(1), 1–36 (2002)
Meijering, B., van Rijn, H., Taatgen, N., Verbrugge, R.: I do know what you think I think: Second-order theory of mind in strategic games is not that difficult. In: CogSci, Cognitive Science Society, pp. 2486–2491 (2011)
Tomasello, M.: Why we Cooperate. MIT Press, Cambridge (2009)
Penn, D., Povinelli, D.: On the lack of evidence that non-human animals possess anything remotely resembling a ‘theory of mind’. Philos. T. R. Soc. B 362(1480), 731–744 (2007)
van der Vaart, E., Verbrugge, R., Hemelrijk, C.: Corvid re-caching without ‘theory of mind’: A model. PLoS ONE 7(3), e32904 (2012)
Verbrugge, R.: Logic and social cognition: The facts matter, and so do computational models. J. Philos. Logic 38, 649–680 (2009)
van Santen, W., Jonker, C., Wijngaards, N.: Crisis decision making through a shared integrative negotiation mental model. Int. J. Emerg. M. 6, 342–355 (2009)
Helmhout, J.: The Social Cognitive Actor. PhD thesis, University of Groningen (2006)
Wijermans, N., Jager, W., Jorna, R., van Vliet, T.: Modelling the dynamics of goal-driven and situated behavior. In: ESSA (2008)
Dykstra, P., Elsenbroich, C., Jager, W., de Lavalette, G.R., Verbrugge, R.: Put your money where your mouth is: The dialogical model DIAL for opinion dynamics. Journal of Artificial Societies and Social Simulation 16(3), 4 (2013)
Gal, Y., Grosz, B., Kraus, S., Pfeffer, A., Shieber, S.: Agent decision-making in open mixed networks. Artif. Intell. 174(18), 1460–1480 (2010)
van Wissen, A., Gal, Y., Kamphorst, B., Dignum, M.: Human–agent teamwork in dynamic environments. Computers Human Behav. 28, 23–33 (2012)
Bach, C., Perea, A.: Utility proportional beliefs (2011), http://epicenter.name/Research.html (accessed: September 27, 2012)
Kraus, S.: Strategic Negotiation in Multiagent Environments. MIT Press (2001)
Rosenschein, J., Zlotkin, G.: Rules of Encounter: Designing Conventions for Automated Negotiation Among Computers. MIT Press (1994)
Hiatt, L., Harrison, A., Trafton, J.: Accommodating human variability in human-robot teams through theory of mind. In: IJCAI, pp. 2066–2071. AAAI Press (2011)
Camerer, C., Ho, T., Chong, J.: A cognitive hierarchy model of games. Q. J. Econ. 119(3), 861–898 (2004)
Bacharach, M., Stahl, D.O.: Variable-frame level-n theory. Games and Econ. Behav. 32(2), 220–246 (2000)
Rosenthal, R.: A bounded-rationality approach to the study of noncooperative games. Int. J. Game Theory 18(3), 273–292 (1989)
McKelvey, R., Palfrey, T.: Quantal response equilibria for normal form games. Games and Econ. Behav. 10(1), 6–38 (1995)
de Weerd, H., Verbrugge, R., Verheij, B.: Higher-order social cognition in the game of rock-paper-scissors: A simulation study. In: Bonanno, G., van Ditmarsch, H., van der Hoek, W. (eds.) LOFT, pp. 218–232 (2012)
de Weerd, H., Verheij, B.: The advantage of higher-order theory of mind in the game of limited bidding. In: van Eijck, J., Verbrugge, R. (eds.) ROAM. CEUR Workshop Proceedings, pp. 149–164 (2011)
Raiffa, H., Richardson, J., Metcalfe, D.: Negotiation Analysis: The Science and Art of Collaborative Decision Making. Belknap Press (2002)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
de Weerd, H., Verbrugge, R., Verheij, B. (2014). Agent-Based Models for Higher-Order Theory of Mind. In: Kamiński, B., Koloch, G. (eds) Advances in Social Simulation. Advances in Intelligent Systems and Computing, vol 229. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39829-2_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-39829-2_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39828-5
Online ISBN: 978-3-642-39829-2
eBook Packages: EngineeringEngineering (R0)